TheBiggerBass Posted Saturday at 06:09 PM Posted Saturday at 06:09 PM I would like to extend the cockpit camera movement (x/y/z position) limits a little bit to allow saving better snap view position presets. I know it has been mentioned in DCS forum before but cannot find it anymore. Afaik the x/y/z camera postion limits were set in a .lua file but I don't recall where anymore. May be someone can help push my nose on it. Thanks. System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
MAXsenna Posted 9 hours ago Posted 9 hours ago I would like to extend the cockpit camera movement (x/y/z position) limits a little bit to allow saving better snap view position presets. I know it has been mentioned in DCS forum before but cannot find it anymore. Afaik the x/y/z camera postion limits were set in a .lua file but I don't recall where anymore. May be someone can help push my nose on it. Thanks.Snapviews.lua? Sent from my SM-A536B using Tapatalk
Rudel_chw Posted 9 hours ago Posted 9 hours ago Server.lua, but must be used as template and copied to saved games/dcs/config … do not modify the template For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
TheBiggerBass Posted 8 hours ago Author Posted 8 hours ago vor 48 Minuten schrieb Rudel_chw: Server.lua, but must be used as template and copied to saved games/dcs/config … do not modify the template Thanks. I guess it's the following line within function default_fighter_player(t), correct? limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000}, vor 54 Minuten schrieb MAXsenna: Snapviews.lua? Sent from my SM-A536B using Tapatalk No. I am looking for the camera position limits when moving the camera, not just the snapview limits. System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
Rudel_chw Posted 5 hours ago Posted 5 hours ago 2 hours ago, TheBiggerBass said: Thanks. I guess it's the following line within function default_fighter_player(t), correct? limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000}, not exactly, as there are many aircraft that don’t use that function. This is my server.lua if you want to see an example: https://1drv.ms/u/c/ba8d40d87db99c2e/ES6cuX3YQI0ggLq4BQIAAAABFLFIfrjOm0HeAJa2kSS0wg For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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