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Posted

I would like to extend the cockpit camera movement (x/y/z position) limits a little bit to allow saving better snap view position presets. I know it has been mentioned in DCS forum before but cannot find it anymore. Afaik the x/y/z camera postion limits were set in a .lua file but I don't recall where anymore. May be someone can help push my nose on it.

Thanks.

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

Posted
I would like to extend the cockpit camera movement (x/y/z position) limits a little bit to allow saving better snap view position presets. I know it has been mentioned in DCS forum before but cannot find it anymore. Afaik the x/y/z camera postion limits were set in a .lua file but I don't recall where anymore. May be someone can help push my nose on it.
Thanks.
Snapviews.lua?

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Posted

Server.lua, but must be used as template and copied to saved games/dcs/config … do not modify the template

 

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Posted
vor 48 Minuten schrieb Rudel_chw:

Server.lua, but must be used as template and copied to saved games/dcs/config … do not modify the template

Thanks. I guess it's the following line within function default_fighter_player(t), correct?

        limits_6DOF            = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
 

vor 54 Minuten schrieb MAXsenna:

Snapviews.lua? emoji6.png

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No. I am looking for the camera position limits when moving the camera, not just the snapview limits.

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

Posted
2 hours ago, TheBiggerBass said:

Thanks. I guess it's the following line within function default_fighter_player(t), correct?

        limits_6DOF            = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},


not exactly, as there are many aircraft that don’t use that function. This is my server.lua if you want to see an example:

 

https://1drv.ms/u/c/ba8d40d87db99c2e/ES6cuX3YQI0ggLq4BQIAAAABFLFIfrjOm0HeAJa2kSS0wg

 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted (edited)
vor 6 Stunden schrieb Rudel_chw:


not exactly, as there are many aircraft that don’t use that function. This is my server.lua if you want to see an example:

 

https://1drv.ms/u/c/ba8d40d87db99c2e/ES6cuX3YQI0ggLq4BQIAAAABFLFIfrjOm0HeAJa2kSS0wg

 

Ok, great, thanks. Although I have almost all moduls my server.lua is much smaller than yours and just contains entries for only tree aircrafts. I understand server.lua in DCS World/config/view must not be changed to maintain IC. Instead a copy of server.lua should be stored in Saved Games/DCS/config/view, correct?

P.S.: I also found a Views.lua entry in DCS World/mods/aircraft/<aircraft name> of each aircraft where limits_6DOF seem to be set per aircraft. I wonder which of all those definitions is finally used by DCS?

Edited by TheBiggerBass

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

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