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Posted (edited)

This little guy is outperforming almost 90% of the ground units in range. It's 76mm is ranging out to 2.68nm. While the Abrams and other 120mm MBTs are only hitting 1.87nm. 

A DCS comparison would be the Tk M4 Sherman 75mm which goes to 1.60nm

Edited by Tom P
Added Comparison
Posted (edited)
6 hours ago, Tom P said:

This little guy is outperforming almost 90% of the ground units in range. It's 76mm is ranging out to 2.68nm. While the Abrams and other 120mm MBTs are only hitting 1.87nm. 

A DCS comparison would be the Tk M4 Sherman 75mm which goes to 1.60nm

Thanks, I’ll take a look! 

Edit:

You're correct. The current configuration is both right and wrong. I set the gun to known specifications, which include the capability for indirect fire to around 5000 meters. But the current configuration allows the 5000 meters shot to be made in direct fire mode, which isn't correct.

Edit 2:

On top of the HESH round, I'm going to add the HE-T for indirect fire at longer ranges. 

Edited by currenthill
  • Like 1
Posted
28 minutes ago, Tom P said:

Gotcha. No worries just figured I'd point it out as most of the armor unit ranges are all wrong anyways haha.

I appreciate when these more obvious issues are found, because it makes the asset more realistic with mostly just a simple fix. 👍🏻

Posted

Will you be adding a waypoint property that enables direct fire engagements vs indirect fire? If so that would be great and if it can be added to the rest of the ground units.

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