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Good frame rates but visual glitch when i look to the side at scenery. Quest 3.


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Posted

I get solid native FPS & this is with ASW off so it's not an artifact of ASW. I see a consistent visual glitch where the frame seems to stutter & there is a bit of a freeze & double image effect. It's not like a frame drop & i can lock the frames at 72hz 80hz. 

I use VD but i also tried wired i get the same issue. 

I have a rtx5090 ryzen 9 7950x3d 64gb ram

Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//

Posted

DCS isn't even remotely a good software for handling complex graphics. In fact, even if you have the best graphics card and the best processor, it will always present these kinds of problems because, I suspect, everything hasn't been synchronized properly in its programming. Furthermore, when you connect to multiplayer, all the frame rates are thrown off. This last point shouldn't be the case. DCS shouldn't influence a user, no matter how bad their connection is, and slow down my FPS. Having said all that, your problem could come from where your data disk is located; Windows access, other interfering programs, or external software accessing the same disk could be the cause. Here's what I can think of offhand based on what you're saying. Best regards.

Posted

*cries quietly in trying to get stable, reliable, simming with DCS and the horrific afterthought that is Meta's idea of PCVR with it's Link software*

Note to those who want to get VR - get something where the designers actually have at least 1% of a clue what PCVR is about and how people actually use their headsets.

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  • 2 months later...
Posted

QuadViews is the most current; the toolkit is no longer being g supported or updated.

I use both, but I’m only using Toolkit for shake reduction and world scale adjustment, while I use QuadViews for foveated rendering. This gives me the best performance.

If you do this, make sure to use the OpenXR layers GUI software from GitHub to ensure your XR layers are in the correct order, or VR may not load properly.

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