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Right now, everyone measures performance in completely different ways — with different missions, modules, and settings — which makes it nearly impossible to compare results or provide meaningful feedback.

With an integrated benchmarking system, we could all test under the exact same conditions.

 

Why this matters for players

We could finally find the optimal hardware and graphics settings for our rigs without guesswork.

We’d have a reliable way to compare upgrades (e.g., “Will a 9950X3D really outperform my 9800X3D in a heavy mission?”).

Squadrons could make sure everyone has a smooth experience before big multiplayer events.

Why this matters for ED

Consistent performance data across thousands of users would make diagnosing and prioritizing performance issues much easier.

It would help separate true “bugs” from cases where users just have mismatched settings.

It could even serve as a tool for measuring improvements with each patch and verifying optimization progress.

Example Benchmark Scenarios

GPU Test: Empty map, no units — great for isolating GPU performance.

Mixed Scenario: Moderate number of ground units and some AI aircraft — balanced test.

Full Stress Test: Large-scale battle with lots of AI, explosions, and scripting — perfect for CPU benchmarking and mission-load testing.

Having this tool would give ED a goldmine of telemetry data and would give us players confidence that we are making the most of our hardware. It could even be automated to submit anonymized results, helping ED continuously improve performance.

I think this would be a win for everyone — players get clarity, ED gets better data, and DCS gets even closer to being the ultimate combat flight sim.

Thanks

Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - RTX 5080 - 64 GB RAM

VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip

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