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Hatch for ejecting spent shells from the gun stays open after cold start


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Posted (edited)

When cold starting the Viper, there is a hatch that is usually opened when you fire the gun and only when you fire the gun, but this is both open from a cold start and stays open until you activate Dogfight-mode with master arm on (it doesn't close if master arm is off and you switch to DF-mode or if you switch to DF-mode with master arm while weight-on-wheels).

After getting up in the air and doing this procedure of going DF-mode with master arm on, the hatch will behave correctly, but never before that. I have attached a track where I demonstrate this, both on the ground and after takeoff.

image.png

F-16 spent shell hatch bug.trk

Edited by Hofftari

Proud member of Master Arms, a Swedish DCS community

Posted (edited)

The F-16 doesn't eject spent casings, it holds them in the magazine as ballast weight. That port is for venting gun exhaust gas.

Do you have any mods installed? I can't check the track at work.

 

Edited by Tholozor
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REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted (edited)

Ah, I wasn't aware of the exact function of that hatch, but in any case, the hatch is still stuck in open position. And I have no mods installed.

Edited by Hofftari

Proud member of Master Arms, a Swedish DCS community

Posted (edited)

Good catch.

Judging from from F-16 startup videos on YouTube (like this one and this one), the hatch is actually supposed to be open on a cold start. As soon as the engine is spooled up (and presumably the hydraulics come online) the hatch can be seen closing. Right now in DCS, it doesn't.

I am also able to repeat to get the hatch to close by selecting the gun (either dogfight mode or A-G gun strafe mode) and having master arm on.

Edited by Delta134
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