Martin2487 Posted Thursday at 10:01 PM Posted Thursday at 10:01 PM Stick deflection limiter override default bind on the Y key. Could someone explain its function and where this button is located in the aircraft? If I understand correctly, its function is to enable override of the angle of attack limitation system. Was there something like this in a real airplane? I thought this system could be overridden with the control stick. That's why I was surprised to see a button here. Thanks for explaining.
Solution AeriaGloria Posted Friday at 12:03 AM Solution Posted Friday at 12:03 AM It’s not a button. It’s simply a bind to simulate pressing through the AOA limit which takes about 17 kg of force. 5 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Cgjunk2 Posted 5 hours ago Posted 5 hours ago On 9/25/2025 at 7:03 PM, AeriaGloria said: It’s not a button. It’s simply a bind to simulate pressing through the AOA limit which takes about 17 kg of force. Does that mean that the real airplane does not actually have a stick-pusher? Or does the 17kg of force get pulsed through the stick every time you reach AOA limit ?
Aware29 Posted 4 hours ago Posted 4 hours ago 44 minutes ago, Cgjunk2 said: Does that mean that the real airplane does not actually have a stick-pusher? Or does the 17kg of force get pulsed through the stick every time you reach AOA limit ? If I’m understanding the real manuals correctly: At an AoA of ~26 the stick pusher activates and drives the stick forward to lower the AoA. However, with a force of 17kg, the pilot can override the stick pusher and pull more AoA 1
Dentedend10 Posted 2 hours ago Posted 2 hours ago If Aware29 is correct, could this behaviour be represented in the FFB application? Such as not using full force until AoA limiter activates, at which point FFB pulls forward in sync with the visuals, and then needing to use full force to override AoA limiter? That would be amazing! Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
Aware29 Posted 2 hours ago Posted 2 hours ago 29 minutes ago, Dentedend10 said: If Aware29 is correct, could this behaviour be represented in the FFB application? Such as not using full force until AoA limiter activates, at which point FFB pulls forward in sync with the visuals, and then needing to use full force to override AoA limiter? That would be amazing! Watch at 5:15. It looks like it’s modeled already
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