Martin2487 Posted Thursday at 10:01 PM Posted Thursday at 10:01 PM Stick deflection limiter override default bind on the Y key. Could someone explain its function and where this button is located in the aircraft? If I understand correctly, its function is to enable override of the angle of attack limitation system. Was there something like this in a real airplane? I thought this system could be overridden with the control stick. That's why I was surprised to see a button here. Thanks for explaining.
Solution AeriaGloria Posted Friday at 12:03 AM Solution Posted Friday at 12:03 AM It’s not a button. It’s simply a bind to simulate pressing through the AOA limit which takes about 17 kg of force. 5 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Cgjunk2 Posted 12 hours ago Posted 12 hours ago On 9/25/2025 at 7:03 PM, AeriaGloria said: It’s not a button. It’s simply a bind to simulate pressing through the AOA limit which takes about 17 kg of force. Does that mean that the real airplane does not actually have a stick-pusher? Or does the 17kg of force get pulsed through the stick every time you reach AOA limit ?
Aware29 Posted 11 hours ago Posted 11 hours ago 44 minutes ago, Cgjunk2 said: Does that mean that the real airplane does not actually have a stick-pusher? Or does the 17kg of force get pulsed through the stick every time you reach AOA limit ? If I’m understanding the real manuals correctly: At an AoA of ~26 the stick pusher activates and drives the stick forward to lower the AoA. However, with a force of 17kg, the pilot can override the stick pusher and pull more AoA 1
Dentedend10 Posted 10 hours ago Posted 10 hours ago If Aware29 is correct, could this behaviour be represented in the FFB application? Such as not using full force until AoA limiter activates, at which point FFB pulls forward in sync with the visuals, and then needing to use full force to override AoA limiter? That would be amazing! Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
Aware29 Posted 10 hours ago Posted 10 hours ago 29 minutes ago, Dentedend10 said: If Aware29 is correct, could this behaviour be represented in the FFB application? Such as not using full force until AoA limiter activates, at which point FFB pulls forward in sync with the visuals, and then needing to use full force to override AoA limiter? That would be amazing! Watch at 5:15. It looks like it’s modeled already
AeriaGloria Posted 7 hours ago Posted 7 hours ago 5 hours ago, Cgjunk2 said: Does that mean that the real airplane does not actually have a stick-pusher? Or does the 17kg of force get pulsed through the stick every time you reach AOA limit ? Yes it has stick pusher. Force only increases 17 kg when hit limit 4 hours ago, Aware29 said: If I’m understanding the real manuals correctly: At an AoA of ~26 the stick pusher activates and drives the stick forward to lower the AoA. However, with a force of 17kg, the pilot can override the stick pusher and pull more AoA it’s not always 26 degrees, could be 15 if LEF are up. At different speeds it may lift stick forward for two degrees of elevator, or 15 (from Mach 0.45-0.72) 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Dentedend10 Posted 7 hours ago Posted 7 hours ago (edited) 9 hours ago, Aware29 said: Watch at 5:15. It looks like it’s modeled already Thanks for the video. In it, I can see the violent vibration of the stick. What I experienced was a bit different. When entering stall slowly and gradually, the stick would pull forward to decrease AoA. What I mean by this is the virtual stick in game. However, the hardware would stay in my hand pulled back all the way. So that should tell the software that I have pulled through the AoA limiter. But instead, my stick input at the max limit wasn’t registered, and AoA was decreased by the limiter, which also moves the virtual stick forward. now it’s possible that since I have pulled already hard to reach the limit of the stick range, the hardware forces are already maxed out with the stick in my lap, and therefore I wouldn’t feel the returning force (that is visible in the virtual stick). I will test this again. What I would expect based on what’s been said is that the max force required to pull the stick back before AoA limiter should be 17 kg less than after the limiter kicks in. This has to be downscaled of course for hardware limitations. I would still expect a difference in the forces required when I pull back without the limiter, vs when I push through the limiter, and ideally I would feel the returning force as well when the AoA limiter kicks in Edit: so I did some further testing. When the AoA limiter is reached, the stick vibrates aggressively. I personally do not feel an increase in force that would pull the stick back a bit, before being able to pull through it to get back to past the limiter. This is probably beyond the scope of this discussion and should further be discussed in a force feedback section Edited 30 minutes ago by Dentedend10 Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
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