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Single Players: What would win you over to a multiplayer server?


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Posted

Interesting to read the replies. Quite an eye opener for me actually (as mostly a MP person). As someone who I think sits in the middle (I prefer PvE, so "co-op" MP)  I actually had other preconceived ideas as to why SP might be popular - but I see there's far more reasons than I first suspected.  Thanks to all who replied.

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Posted

What would help get me into MP? Two things:

 

1 - A video tutorial series, explaining in language a small dog could understand, exactly what is required to join MP and not look like a complete tool.

2 - The ability to instantly ban from all servers on Earth anyone who ever uses the phrase "split the community".

 

#2 is a deal breaker. Thank you. :smoke:

  • Like 4

Some of the planes, but all of the maps!

Posted
8 hours ago, Ornithopter said:

I've sat through 2 hour long "Milsim" briefings that by the time it came around to actually flying I was already on my 6th beer, and to my amusement performed quite well. 

In other words, almost just like in the actual military, only it's easier to hide the beer. 🙂 

I'm all for using proper procedures and a detailed planning session, but "milsim" really shouldn't mean simulating the BS, too. Most of us get enough of that already.

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Posted
40 minutes ago, Dangerzone said:

Interesting to read the replies. Quite an eye opener for me actually (as mostly a MP person). As someone who I think sits in the middle (I prefer PvE, so "co-op" MP)  I actually had other preconceived ideas as to why SP might be popular - but I see there's far more reasons than I first suspected.  Thanks to all who replied.

I think a lot of people really avoid the public servers. For me Coop is just a natural extension of singleplayer (everything is better with friends?). I don't even think of it as multiplayer per se. It's the default way of playing for a lot of games...

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My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted (edited)

  

14 hours ago, AdrianL said:

So what is missing from the original post is that people avoid the public servers.

A lot of people will host a server from their machine, for 2 or 3 friends, where they are free to play how they like. 

Actually - that's the reason I said MP, and not public servers, so I don't think it was missed. 😉. Having seen so many people say they're SP only - I gathered that meant no servers at all, public or private. From many of the posts here, I think that's a fair representation too - given a lot of the issues seem to be time related to missions, etc.

For instance - most of the missions (milsim, etc) that I've had experience with have been on locked down servers. (ie, not public). 

19 minutes ago, twistking said:

I think a lot of people really avoid the public servers. For me Coop is just a natural extension of singleplayer (everything is better with friends?). I don't even think of it as multiplayer per se. It's the default way of playing for a lot of games...

Interesting. For the sake of the conversation and clarity - I would treat co-op PvE as MP still, but given these two replies - it would seem prudent to use something other than just "MP" to describe the discussion, given that some people see MP more along the lines of just public servers, and not including the others. Thanks!

Edited by Dangerzone
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Posted (edited)
19 minutes ago, Dangerzone said:

Interesting. For the sake of the conversation and clarity - I would treat co-op PvE as MP still, but given these two replies - it would seem prudent to use something other than just "MP" to describe the discussion, given that some people see MP more along the lines of just public servers, and not including the others. Thanks!

Yes, technically you’re absolutely right. Coop is Multiplayer of course. Colloquially though, games with a focus on cooperative play are often explicitly referred to as Coop games. I think for some people PvP is considered the "default"; at least that's what comes to my mind first when I hear MP...

Edited by twistking
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My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted
  1. Hour of day not at noon or around noon. Bonus for scenic golden hour, around golden hour and even into the night. I'll never forget chasing afterburners and sonic booms in the 104th when it had night missions back in 2013-2014 in FC aircraft. It was a rush. 😆
  2. Not be flooded with multiplayer rules messages on screen while starting up/setting up my jet. Just do a good briefing description of rules, commands and good old kick with a message when someone still decides to break them.
  3. Weather: bring some wind and turbulence in moderation. Some servers I've joined past months (north america and europe) were set with the most tame of atmospheres.

There are some things you have on single player/co-op that you'll not be able to have on a multiplayer server such as tackling the objective at your own pace with your own templates on mission generators or mission design (if you do Mission Editor stuff).
After a busy day, that need will hardly go away. With lack of time, usually single player or co-op experience takes the forefront, especially with the power to chose the map and base your own and the ability to pause (also available in co-op).

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Posted
42 minutes ago, twistking said:

Yes, technically you’re absolutely right. Coop is Multiplayer of course. Colloquially though, games with a focus on cooperative play are often explicitly referred to as Coop games. I think for some people PvP is considered the "default"; at least that's what comes to my mind first when I hear MP...

Yeah - that's what I'm beginning to learn - that I need to change my vocabulary in order to have clearer communication. 😁

I hardly play PvP. PvPvE at best, otherwise PvE and always considered that MP - so I can see that it's going to have benefits moving forward to eliminate MP out of my dictionary, and maybe instead use terms like Solo player, Multicrew Player, PvE Co-Cop player and of course PvP. 

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