SharpeXB Posted 9 hours ago Posted 9 hours ago (edited) I would think he can but in any quick missions so far he never finds them on radar. I’m not in look-down either. I guess these instant action BVR scenarios all have you in a merge where there are only seconds to find them. So not very likely I suppose. Edited 9 hours ago by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | T.Flight Rudder Pedals | TrackIR 5
Ivandrov Posted 6 hours ago Posted 6 hours ago Yes. He will scan mostly co-altitude and may steer the antenna up and down a little bit. If there's a significant altitude difference you'll have to tell him the expected altitude. So he can actually point the antenna that far up or down.
Zabuzard Posted 4 hours ago Posted 4 hours ago (edited) 1 hour ago, Ivandrov said: He will scan mostly co-altitude and may steer the antenna up and down a little bit. His default scan behavior covers 10k ft up and down, he will usually cover everything relevant without you having to tell him. The Jester Wheel allows you to focus on the expected area but it will not really allow you to reach a spot that you wouldnt have reached with the default scan already. The antenna symbol looks like it only changes a bit but his ~3° up/down cause already a change of ~10k ft at 30nm. Edited 4 hours ago by Zabuzard
Zabuzard Posted 4 hours ago Posted 4 hours ago 5 hours ago, SharpeXB said: I would think he can but in any quick missions so far he never finds them on radar. He can. The tldr would be "git gud". Its most likely a mix of expectations and improving aircraft positioning. A few things to consider: * dont go look-down * dont approach a fighter head-on, go sideways to improve RCS significantly * dont place them at a distance equal to your altitude or they vanish in the altitude line * dont place them next to clutter in terms of distance to increase the contrast * make sure there are no mountains or other terrain next to them or right behind them from your perspective * (if they are hugging the ground, forget about it, you wont get them on screen) * if all things go well, expect to get a fighter on screen at about 15-25nm, that gives you time to shoot maybe one missile before you are in heater range (for larger targets its rather 25nm-40nm)
speed-of-heat Posted 2 hours ago Posted 2 hours ago 46 minutes ago, Zabuzard said: dont approach a fighter head-on, go sideways to improve RCS significantly in the real world that is certainly true, however as i understand it, in DCS alas the RCS is mainly modelled as a sphere ... what will change sideways is relative motion which means the PRF neds to be appropriate SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Zabuzard Posted 2 hours ago Posted 2 hours ago (edited) 21 minutes ago, speed-of-heat said: however as i understand it, in DCS alas the RCS is mainly modelled as a sphere We do model RCS in more detail than maybe other aircraft do. I cant really comment on how others may do it but aspect in all 3 dimensions and other things definitely have a very heavy influence on our RCS simulation for our radars. There are also some YouTube videos and similar where users experimented a bit and made graphs to visualize things a bit. Edited 2 hours ago by Zabuzard 1
speed-of-heat Posted 26 minutes ago Posted 26 minutes ago good to know! SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
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