RobTX Posted yesterday at 06:04 PM Posted yesterday at 06:04 PM Due to a gap in the road, the convoy cannot pass! 1
rob10 Posted 22 hours ago Posted 22 hours ago (edited) ED should fix this, but in case you're not aware, in the mean time you should be able to change the units to "off road" at waypoint 7 (maybe move it and 8 closer to the gap) and then change it back to road following at WP 8. That should get them past the break. EDIT TO ADD: and yes it would be great if ED could put some error checking into the pathfinding logic so it would be able to navigate through the break on it's own, but pathfinding is already pretty computationally intensive (having a lot of units following roads on a weak computer system will slow things down a lot) so that's probably a stretch goal at best. Edited 22 hours ago by rob10 3
RobTX Posted 7 hours ago Author Posted 7 hours ago (edited) 14 часов назад, rob10 сказал: ED should fix this, but in case you're not aware, in the mean time you should be able to change the units to "off road" at waypoint 7 (maybe move it and 8 closer to the gap) and then change it back to road following at WP 8. That should get them past the break. EDIT TO ADD: and yes it would be great if ED could put some error checking into the pathfinding logic so it would be able to navigate through the break on it's own, but pathfinding is already pretty computationally intensive (having a lot of units following roads on a weak computer system will slow things down a lot) so that's probably a stretch goal at best. I don't know how many years it will take before multi-trading support appears on the server clients. And here you are, dreaming about route calculations. Edited 7 hours ago by RobTX 1
ED Team BIGNEWY Posted 7 hours ago ED Team Posted 7 hours ago 14 hours ago, rob10 said: ED should fix this, but in case you're not aware, in the mean time you should be able to change the units to "off road" at waypoint 7 (maybe move it and 8 closer to the gap) and then change it back to road following at WP 8. That should get them past the break. EDIT TO ADD: and yes it would be great if ED could put some error checking into the pathfinding logic so it would be able to navigate through the break on it's own, but pathfinding is already pretty computationally intensive (having a lot of units following roads on a weak computer system will slow things down a lot) so that's probably a stretch goal at best. Hi, please attach a miz here with a unit at the location I will check with the team to see if it has already been reported or not. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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