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Posted

This mission is a convoy escort mission for the Apache to replicate a battle in the Helmund Province.  The convoy is set to start at 06:00 and move up along a canal.  I've got a large number of troops along the way for the apache and convoy to deal with.  The convoy is set to return fire, invincible, and to not disperse under fire.  They move along well for a while but once they come up a rise where they can see the troops will pause then begin moving very slowly.  The convoy gets very strung out and vehicles in the rear stop completely.  

I've tested with various different speeds, vehicle types, and group settings but still have the same issue.

 

Can anyone look at the attached mission and help me out here.  I'd greatly appreciate it.

 

Best,

Climber

Afghan Op Panthers Claw Mission 2.miz

Posted
2 hours ago, NineLine said:

Thanks, I will take a look.

Thanks NineLine.  Here is a link to a track file from this mission, https://drive.google.com/file/d/1GOnMZWiP3Rru15zznim5z7M_pMRLROjH/view?usp=drivesdk

 

I've since split the convoy into 2 six vehicle groups with the second to start 6 minutes later and both groups ROE set to weapons free.

 

The endgame would be to have one large convoy like this mission version  shows, moving around 6-7 knots and able to be set back to mortal with the percentage surviving being a mission goal or a gage of success  

 

Again thanks for the help,

Climber

  • ED Team
Posted

So, this has been a weird one, but finally, I replaced all the FV107 Scimtars with Strykers, and the column stopped getting stuck. I THINK it might be the pathfinding on that road; there is a weird glitch in it, and the FV107 being tracked might be why it's getting stuck, so the workaround right now is that. I am gonna test some more and talk to the devs to see if we can find the exact result, but if you look at the path on that road, there is a weird jink.

image.png

 

EDIT: So it seems, right now anyway, that only the FV107 get stuck in that one corner; it could still be a pathing issue, but I will discuss with the devs.

  • Thanks 1

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Posted

That's good news, I suppose.  I'm confident that the issue will get worked out and I can be patient.

Im hoping to keep the scimitars in the mission because I'm trying to recreate a particular battle as close as possible.  I've already got this mission  and one other with the hope to make a third for a fun short campaign for others to fly  

 

-Climber

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