bloomstomb Posted August 28, 2009 Posted August 28, 2009 Hey gang. I am really really impressed with this simulation! Learning the ins and outs. Currently I am using a product called triplehead2go. It seems to be running well and smooth and all no problems there. The problem I am having is having things render on the outside 2 monitors , they render but not really that well, even if theyre right next to my copter. If I turn toward them they render very quickly. I dont think its a performance issue because I am getting high frame rates. Is there a way to make the game render more stuff on the sides? My pc can handle it and I need it! There are so many cool things you can do to change the way the game looks (like FOV for example) I thought you guys might know a way to render things close to me on my side monitors as well. Thanks much.
ruprecht Posted August 28, 2009 Posted August 28, 2009 Can you post some screenshots showing that things that are rendered on your centre screen are not rendered on your side screens when you do nothing but turn your head? What do you mean by "not rendered very well"? I suspect what you are seeing is an LOD issue, where units are replaced by low-poly "blocks" under certain conditions, and it's possible that very wide aspects are not properly considered by the engine when determining what is outside the FOV for LOD rendering? 1 DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 | Streaming DCS sometimes:
bloomstomb Posted August 28, 2009 Author Posted August 28, 2009 Can you post some screenshots showing that things that are rendered on your centre screen are not rendered on your side screens when you do nothing but turn your head? What do you mean by "not rendered very well"? I suspect what you are seeing is an LOD issue, where units are replaced by low-poly "blocks" under certain conditions, and it's possible that very wide aspects are not properly considered by the engine when determining what is outside the FOV for LOD rendering? Sorry let me try and explain it in more detail. I have triple head 2 go, and I am running the game in 4320x900 4.8 aspect. I went into the view.lua file and changed the view lua file to "cameraviewanglelimits[planeindex.ika_50] = {80.0, 260.0}" What happens is the objects in the left and right sides of the screen dont render , like for example the missle pod, or the signs inside the plane,switches etc. It seems that rendering is limited by FOV, and when I turn FOV down to 80.0, 230.0 it works great, except its just a tiny bit too close to the dashboard for me at 230.0. 260 seems perfect, but the outside objects dont render till they come closer to the centeter (they start rendering when they are like 1/3rd of the way in to the outside monitors). I was just wondering if I can expand the rendering radius so that 260.0 will all render, like 230.0. Sorry for confusion.
JG14_Smil Posted August 29, 2009 Posted August 29, 2009 (edited) it has to do with your viewing angle. You cant really go past 180 -200 wthout the render problems you describe. I posted on this long ago, so save the trk file. Set viewing angle to where objects are drawn properly. There are reasons why everyone isn't using multi monitor.. too many tradeoffs. Edited August 29, 2009 by JG14_Smil
bloomstomb Posted August 29, 2009 Author Posted August 29, 2009 I am at 230 w/o render problems, it looks great , I just wish I could get just a little further back... It would be perfect. My graphics cards are capabale of handling it. I wonder if its possible for them to fix this. Game would look amazing.
Recommended Posts