Black Viking Posted 13 hours ago Posted 13 hours ago After two years on the Hornet, I moved on to the Tomcat, which is much more complicated to get the hang of… Unless I’m mistaken, I don’t think I’ve found answers to the two questions I have at the moment: HUD animation In Takeoff mode, the vertical scrolling of the pitch lines is choppy, whereas everything is smooth in Cruise mode. Is that normal? Vmax I can barely get past Mach 1 even with afterburner… what could be the issue? Thanks for your help!
Hiob Posted 9 hours ago Posted 9 hours ago 1. can‘t tell without seeing it 2. Probably too heavy and not at the right altitude. You won’t reach M2 at sea level….. (not even close) "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
JupiterJoe Posted 9 hours ago Posted 9 hours ago (edited) 1: I'm no expert, but I suspect the F-14's HUD is pretty 'laggy' compared to more modern aircraft. HB are due to release an updated HUD (Sparrowhawk) for the F-14B at some point. That will be more like what you're used to in the Hornet. In the meantime, it's just part of the Tomcat's charm 2: Which variant are you referring to Buddy? The A has Pratt & Whitney TF-30 engines and the B has General Electric F110's. The latter are more powerful at lower altitudes, but the former start to perform better much higher up. As far as acceleration goes, altitude and drag are huge factors. I'm not sure it's modelled in game, but I think air temperature is also a factor in engine performance. I seem to get better performance on maps like Kola, where the air would be cooler and denser, but it might be my imagination. Some detail regarding the engines: HOME OF M.A.T.S. - The most comprehensive Grumman F-14 Reference Work - by Torsten Anft! Edited 9 hours ago by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
ValhallaAB Posted 9 hours ago Posted 9 hours ago 1: The HUD updates quite slow yes, but from my short testing it seems they update at the same rate on all HUD modes but the pitch ladder is more decluttered in cruise mode, about one unit per second in whatever resolution the HUD repeater glass is rendered in. Should be normal. Many say that the A-A mode is even smoother but that quite hard to confirm, the different ladders, gun pipper and systems are said to have different repeaters or collimators too but I can not confirm this at this time. 2: Get up high and don't take too draggy weapons and remove fuel tanks after they're empty. I did clean (no weapons), 100% fuel, 102% RPM (first AB gate) on F-14A (late) at 4000m and just break the sound barrier, in the F-14B at 100% fuel, 100% RPM (max mil power) at 4000m and break the barrier with some speed to spare. F-14B full weapons load (4x AIM-54 and 2x Sparrows and 2x AIM-9's) 100% fuel + tanks and first AB gate 102% RPM at 12000m, I could almost break the barrier without any AB (150kph under). so I imagine after taking off and dropping tanks and staying around 80% fuel (dropped tanks) with full weapons at 12000m+ you could probably just kiss the barrier without AB depending on temperature and more. I usually climb to altitude 10000 meters +, dropping tanks when empty before turning into bandits and try to stay around mach 1.0 or faster when engaging at max 45nm with AIM-54C + jammer on then crank at max radar turn and slowly pitch down. The F-14B has much better mil power and the acceleration is important too. It mostly comes down to altitude, weight and time. I usually stay at mil power in all models but need more AB performance before missile launch in the A than the B. The B likes to mil cruise and sip fuel like wine and doing ground missions is good because the cruise is quite efficient unless I am completely wrong. Here is crazy smooth HUD footage from 1981 F-14A's Win-11, I7-14700K, RTX-4080-S, DDR5 64GB 6400Mhz, Samsung 4K,60hz monitor, VKB-STECS Throttle, Virpil WarBRD base + TM-F-16 grip, TrackIR 5. Mostly F-4, F-14, F-16, F/A-18 and AJS-37. www.youtube.com/@valhallaab8399
Black Viking Posted 7 hours ago Author Posted 7 hours ago Thank you for your answers . I attach here a short video in order to support the description of my problems. There are two parts : 1 - To mode : we can see the lag (no problem with the F-18) 2 - Cruise mode : everything is smooth Because your answers show a very good knowledge about this jet, I would like to add two questions : a - Is there a way to have a cockpit without scotch nor lock wires? b - If the HUD reticle is not the velocity vector, what is it? Again, thank for your help. Digital Combat Simulator Black Shark 2025.11.09 - 18.00.58.06.mp4
Ivandrov Posted 6 hours ago Posted 6 hours ago (edited) 1 hour ago, Black Viking said: Thank you for your answers . I attach here a short video in order to support the description of my problems. There are two parts : 1 - To mode : we can see the lag (no problem with the F-18) 2 - Cruise mode : everything is smooth Because your answers show a very good knowledge about this jet, I would like to add two questions : a - Is there a way to have a cockpit without scotch nor lock wires? b - If the HUD reticle is not the velocity vector, what is it? Again, thank for your help. Digital Combat Simulator Black Shark 2025.11.09 - 18.00.58.06.mp4 Yeah, that looks about right. Don't try to use it as the primary flight instrument, it's not meant to be used for more than an eyes up reference. It'll be slightly off more often than not. A: Not at the moment B: Aircraft Wings Symbol if you're talking about the center reticle. You use it with the pitch ladder for a quick attitude reference among some other small things. Edited 6 hours ago by Ivandrov
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