Cionara Posted September 19, 2009 Posted September 19, 2009 (edited) Hi guys, I often noticed cracking sound in DCS when changing from pause-mode to ingame but now I noticed that I got bad cracking when the cannon starts and stops to fire, most noticeable in high-fire rate mode. Known issue ? In ArmA 2 the developers had the same problem. Sound was cracking with automatic guns. They fixed the Speed of sound simulation and now it's gone. Don't know if ED could do the same here if it's causing the cracking. And it's not my speakers because I have very good 5.1 Surround-System. Found a video where one hear the cracking, not as strong as ingame but you can hear the cracking very good at the first cannon shots: Edited September 19, 2009 by Cionara Watercooled Core i7 920 @ 4,3 Ghz @1.36Vcore GTX280- 700/1188 6144 MB DDR3 7-7-7-18 1333Mhz
Feuerfalke Posted September 19, 2009 Posted September 19, 2009 It seems there are several problems with the sound. Some radio-comms are scrambled, too. They're working on it for sure. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Cionara Posted September 19, 2009 Author Posted September 19, 2009 Ah ok :) Do they work on a new patch or only on the A-10 module ? Watercooled Core i7 920 @ 4,3 Ghz @1.36Vcore GTX280- 700/1188 6144 MB DDR3 7-7-7-18 1333Mhz
Mustang Posted September 19, 2009 Posted September 19, 2009 (edited) Have you tried adjusting PCI Latency in BIOS or by software in Windows? Sometimes changing from, say, a default value of 32 to 64 can get rid of sound crackles in some instances. Take a look at this example http://www.overclock.net/faqs/103398-what-pci-latency-what-does-accomplish.html Edited September 19, 2009 by Mustang
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