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S-8O, S-8OM Illumination rockets not illuminating


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Posted

I found these rockets do nothing. There's even no explosion once they hit target. No 2 million candles iluminating area as written in the manual:

 

"The S-8O and S-8OM are used for illumination of the target area. On impact they emit 2 million candles of visible light for 35 seconds."

 

Am I doing something wrong?

[sIGPIC][/sIGPIC]

C2D E4500@3GHz + Scythe Katana , 2GB/800, GF9600GT@720 (GV-NX96T512HP), Cyborg Evo, Freetrack (2.2), Samsung 20" @1680x1050, Fortron BSII 400W (peak 430W), Win7 HP x64

Posted

These do not work by impacting on the ground (if that's what you're doing) -they need to be fired at a reasonable altitude, preferably fired up so they climb a little. They will -after a shortish flight (cannot remember all the details now) where they deploy a flare on a chute. This then slowly descends giving a pretty good illumination to the area below.

 

The use of these is described somewhere -sorry, will look later when I have time!

[sIGPIC][/sIGPIC]

159th Guards Aviation Regiment; recruiting now! http://www.159thgar.com/

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Posted

Found it. This is much better explanation (from patch ReadMe):

S-8OM – illumination rocket. Once fired, the rocket flies a ballistic trajectory. After 17 seconds, the nose section separates, a drag chute opens and the illumination flare begins to descend at a rate of 8.2 m/s. The flare burns for 35 seconds. The S-8O (OM) illumination rockets are designed to increase the effectiveness of aviation and other battlefield forces in nighttime conditions by providing artificial illumination of specific areas of the terrain.

 

Thanks

[sIGPIC][/sIGPIC]

C2D E4500@3GHz + Scythe Katana , 2GB/800, GF9600GT@720 (GV-NX96T512HP), Cyborg Evo, Freetrack (2.2), Samsung 20" @1680x1050, Fortron BSII 400W (peak 430W), Win7 HP x64

  • 1 year later...
Posted

S-80M illum and SAB 100 Illum in BS and FC2

 

Illumination works great in both Blackshark S-80M and LOMAC FC2 via SAB-100 Illumination bombs (rear ejecting case with 7 LUU-2B parachute flares).

 

As a realism enhancement I would love to see an Eagle Dynamics Patch including (wish list) collisions turned on for the LUU-2B illumination shells and the rocket casing in FC2 and the S-80M carried by helicopters. Right now I can hover a KA-50 or fly a plane through the LUU-2Bs with no negative impacts to my aircraft.

 

Second request I more important even is to allow the rounds to be fired on the deck (ground) for night marking of a point target. It is reasonable that if fired too close to the ground even the first LUU-2B would not be rear-ejected from the illumation bomb or an illumination rocket would be crushed before it lit off. In the case of the Illumination bomb I think it would be realistic if the falling LUU-2B hits the deck before the planned burn-out it burns out on the deck (ground) for how ever long the flare was supposed to burn. It would be acceptable if a water impact (river/lake/ocean) put out the flare.

 

Semper Fi

AldoUSMC

Semper Fi

AldoUSMC

 

Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit

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