Lucas_From_Hell Posted January 19, 2010 Posted January 19, 2010 Jaw-dropping Hornet you have there, Peyvolt! Really really good. All your models are awesome - and that F-5 (and with version without tip tanks :D) almost made me cry. Be sure I'll make a Brazilian Air Force F-5B skin out of that one :music_whistling: Brilliant work, mate. Hope you find your way around the issues. By the way, does Spain operate A (or E) versions of the F-5, or just the B? If so, are you planning to include these in your mod? Either way, great job :thumbup:
peyvolt Posted January 24, 2010 Author Posted January 24, 2010 anybody knows how can I change position the effects of the aircraft? like afterbuner light, or the somke of the engine when I turn on the engine and the cddsstudio I have followed the steps and it does´nt work, I used .tga and .bmp for my textures, and I put them in temptexture folder, but I want to put them to .cdds, can anyone help me?
peyvolt Posted January 24, 2010 Author Posted January 24, 2010 (edited) help anybody knows how can I change position the effects of the aircraft? like afterbuner light, or the somke of the engine when I turn on the engine like this photo http://farm3.static.flickr.com/2747/4029210333_e2050b9054_o.jpg and the cddsstudio I have followed the steps and it does´nt work, I used .tga and .bmp for my textures, and I put them in temptexture folder, but I want to put them to .cdds, can anyone help me?:helpsmilie: Edited January 24, 2010 by peyvolt
OldCrow Posted January 25, 2010 Posted January 25, 2010 (edited) For the effects on the aircraft (afterburner cones etc) this is hardcoded in the sim, and to my knowledge there is not anyone that has figured out how to move these (by all means proove me wrong :)). Though, for the afterburner cones there is a workaround: You can make the cones in your aircrafts max file and animate them to the afterburner arguments. Then to hide the "game cone" you simply paint the alpha channel black on the original afterburner texture (forsag.tga). The good thing about this method is that you can customise your burners just as you want yourself. The bad thing is that the original "game burner" will be invisible on ALL planes in lockon. For cdds I am very uncertain as I have never made one myself, but I think you have to devide the bmp's and tga's. So all bmp in one cdds and all tga's in another. Also these cdds files should be located in bazar/world (I think). You also need to add a line in your graphics.cfg in order for the sim to read the newly added cdds files. I can do some more research on this when im on my lockon pc. hope it helps Edited January 25, 2010 by OldCrow [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
peyvolt Posted January 25, 2010 Author Posted January 25, 2010 (edited) I think I can change the coordinates of heat blr(smoke of the engine) of each aircraft and light reflect of the navigation light because ada mod v1 they changed those thnigs, but I have no idea!!! about .cdds The cddsstudio When I add files and create .ccds files it puts error, I don´t know what happen, I do´nt IF I have to rename .tga and bmp to .dds and then put in the cddstudio. AND THE LASt THINK is that when I do a combat my aircraft that i have make, it does´nt damage when a missile collisioned to the aircraft!!!it still flying normal those problems and I finished spanish air force mod Edited January 25, 2010 by peyvolt
peyvolt Posted January 26, 2010 Author Posted January 26, 2010 (edited) some photos, please read the last reply that I have wrote because I have problems with those things Edited January 26, 2010 by peyvolt 1
OldCrow Posted January 26, 2010 Posted January 26, 2010 (edited) hmm, the ada mod guys managed to change possition of heatblur? Maybe someone from ada team can add in on that? ;) For cdds, I dont know how to make them, so im afraid I cant help you any further there. Skinners speak up! :D For the damage though, this sounds like it has to do with the colision model (note colision model and NOT damage model). The collision model is what tells the game where the plane takes damage etc. Tigrou/beczl made a great post about this: http://forums.eagle.ru/showthread.php?t=27716&highlight=collision Edited January 26, 2010 by OldCrow [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Cpt Stark Posted January 26, 2010 Posted January 26, 2010 Negative As i know, AdA Team only create an 3D model integrated Post Combustion Cone (for Mirage F1 in the AdA v1)
czarnyolek Posted January 26, 2010 Posted January 26, 2010 Lovely F/A-18B. How many times i gotta say, make more doubleseaters people ;) Pretty please...
OldCrow Posted January 26, 2010 Posted January 26, 2010 Yea, I think this mod is gonna be a big one, maybe alittle underrated atm, but seemes like alot of things are added in this mod, and it looks great! ;) [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
peyvolt Posted January 26, 2010 Author Posted January 26, 2010 PERFECT. cdds studio working, I´m making HARRIER but it will non-flyable, it is almos finished too, only damage parts of the aircraft, and finished, I repaint some cockpits. I put the corrects MISSILES, AND i HAVE MADE SOME MISSILES LIKE aim-9J, and I modificated some bombs You will see soon.
czarnyolek Posted January 26, 2010 Posted January 26, 2010 Harrier works well on F-117 slot as this plane is not used too often. It have high subsonic speed in LO and with flaps fully dispatched can fly very, very slow. Can use mavericks as well. have a try pevolt.
Lucas_From_Hell Posted January 27, 2010 Posted January 27, 2010 Czarnyolek, but the F-117 is stealthy (not exactly stealth in Lock On, but a bit harder to detect) What about replacing the Su-25 and setting it as flyable? Doesn't have that many pylons, but can still work :)
czarnyolek Posted January 27, 2010 Posted January 27, 2010 Lucas, try to replace su-25 with some other model and you get lots of bugs. Its easiest to do it with AI planes.
peyvolt Posted January 27, 2010 Author Posted January 27, 2010 this is what it hapenns when missil contact to the aircraft harrier
Lucas_From_Hell Posted January 27, 2010 Posted January 27, 2010 Nice Harrier, Peyvolt! Just some advicing here, I think you can lower the opacity of rivets and lines in the skin, they're showing a bit too much. Matter of taste, of course :) Looking forward to the release.
Agg Posted January 27, 2010 Posted January 27, 2010 Hehe, the Harrier almost looks like its cell shaded :P Great work though, keep it up :)
BS01_WinteR Posted January 27, 2010 Posted January 27, 2010 Nice Harrier WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
OldCrow Posted January 27, 2010 Posted January 27, 2010 Yep, I think its just a matter of smoothing groups of hte harrier. Redo the smoothing groups and it will look stunning! ;) [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
OldCrow Posted January 30, 2010 Posted January 30, 2010 Sweet! And that Harrier looks awesome now!:thumbup: [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
VTSGoose Posted January 30, 2010 Posted January 30, 2010 Mayby we will see a virtual patrouilla aguila soon=D [sIGPIC][/sIGPIC] http://www.virtualturkishstars.com/
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