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Posted

Actually SF is not permitted by Steam, and that was what ED was told.

 

And what's with the 'high costs thing'?

Perhaps you should give your professional analysis to ED to help them decide, since they obviously don't know how to manage their funding... :)

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Posted (edited)

I'm replying to this thread because I too agree ED should add their product to STEAM.

I really think we should have a pole on this, not that it would change anything, but that the information would be out there for people to see. I encourage anyone to make one.

 

Now I'm going to state some observations about this topic, since this is what a forum is for speaking about topics at hand and sharing information.

 

Steam is a Trusted platform of well over 13 Million users which well outweighs the amount of people who don't like it for their own personal reasons, which is their right, btw also and it doesn't prevent any customers from getting the game the traditional way (through the website) as as a side note.

 

What we are talking about here is why hasn't this information been answered more by the people responsible for making its change, instead of the moderators of the forum answering it for us? Do the Moderators handle this? Is this the position of the whole ED team? Has "Wags" answered this question directly and if he has answered it. Where is the answer? Who do we talk to to get DCS: Black Shark on Steam? Would they listen? If there is something that prevents ED from agreeing to put their product on STEAM. Can you let your customers know what it is so we the people can contact STEAM to see if they would be interested in the ideas of their customers? Who owns the rights to this game?

 

Fact:

There is no reason for SF copy protection on Steam, as there already is a system of copy protection implemented within its own platform.

 

Opinion:

Really its easy to just figure out this is just all about money, like it always is. ED just intends to keep their position that you buy only keys to license's for playing the game, that way their not actually allowing you to use the game as many times as you wish. Instead they just give out 5 passes to install it and uninstall it. That way the softwares never is really is yours to own just a few passes are. With this method your customers have to keep buying the game if they play it regularly it to make them profit. If your computers HD fails or you get a virus, which considering the amount of those out there it happens all too often. As far as I know ED does not add an activation to your account if this happens. Maybe though this is only the first step so they can make enough to get the game on a platform like Steam. So here are the rules that apply to such a sticky situation ED has placed itself in, instead of getting enough investors to get the game on a big platform from its launch date.

 

1. Their position rely's on the fact that people will will be happy to for-go their rights to the use of the game by buying the game multiple times if this happens, therefore making the company more money. And Rightfully so ED should make money on this game it is a good game.

 

2. That any customers that oppose these terms are few and a small minority and that the ones that do not like it, will cave in and just buy the game anyway.

 

3. That they already make enough money from the customers that agree to their terms that there is no need to change them to make more period.

 

4. If I'm wrong and there simply isn't enough budget to make the game steam ready, than how far is the goal?

 

5. Would buying the game the regular way reassure the game will get on steam? Is there intention?

 

Its simple if ED didn't make any money, because of their terms, than they would change their terms. Its simple Supply&Demand.

 

Nothing answers this better than polls.

 

My big question is why hasn't WAGS answered this question directly to his customers. Wouldn't he be the one to change this or is it the whole ED TEAM? If he has where is the info or link on it?

 

To conclude, every company wants money Or as far as is know it take too much money to convert the game to steam? Which is why things are the way they are. I disagree, but nothing answers this question better than POLES! I'm sure ED already did a pole just there's not information out. It appears ED believes that it already provides what the majority of its consumers want and so things have not changed. How hard is it to get investors if there is demand.

 

NO DCS ON STEAM. yet.

 

Now I don't blame ED for this, since these sims are hard to make, require plenty of talent, and hard work. Much love to ED FOR MAKING THIS... there really aren't many sims around now a days that are worth playing, and they did a great job with this one. ED is just doing things the way they please and more power to them, because they have the freedom to do as they please, as we also have the freedom to not buy the software if we choose we disagree with their terms of buying it. I just hope things change soon.

 

So really there is always a trade off between copy protection, licensing, what your customers want and positioning yourself in the middle of all that in a way that you might make enough money to survive the long run. I would say i completely disagree with this, as you would prevent more people from having the chance to buy your software, besides most of the hard work is already over, why not widen your fan base, this doesn't make sense to me by not including those on a HUGE SALES Platform like STEAM that at least i'm betting is a larger fan base than you think. I think is just out right LUDICROUS, just like the people who appose Steam, but to each his own.

 

My point is when I buy software. I expect to OWN IT. So they only 2 things a dissatisfied customer can do is 1. TALK ABOUT IT. 2. Not buy the game a second time.

I bought the game but i will not buy it a second time untill its on Steam. These are my terms and if ED wants to change theirs they will. Charging people based on number of installs it just another way to justify their way of thinking that they will make more money from people having to by their game again in the name of copy protection thereby sacrificing customer moral which is a bad idea in my position. I strongly disagree with this stance as it opposes a base of your customers, which is never a good idea, but again they can do as they wish.

 

Thats why I readily buy games on STEAM and will wait to buy their game until ED changes their terms. I guess by seeing how many people have answered this thread we have some what of an answer, maybe I'm wrong after all. Maybe it would take too much money to convert the game to steam. If so how much? What kind of future projection would there be to make this happen. Can't this game get more investors? If there are any others and you would agree with a STEAM version of DCS I suggest you speak up now.

Edited by thinkr

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Posted
My point is when I buy software. I expect to OWN IT.

 

I'm also a Steam user, I'm not a big fan of it, but I use it anyway. Do you really belive you OWN software bought on Steam? I have few games over there, and I have boxed DCS. I find SF and activations much less intrusive than Steam DRM application.

Posted (edited)

After multiple requests to stear clear of the StarForce debate, this will now close. If anybody else has any technical issues that need to be addressed, feel free to ask in the appropriate forum section.

 

Anyone is welcome to browse our Payments and Activation support section for countless examples of ED granting a set of new activations to users who have run out and provide a proof of purchase. ED in no way expects any customer to have to purchase the product more than once. Furthermore, ED has recently confirmed that activation requirements would be removed in the case that the company is no longer able to support the product, such as if it was no longer in business.

 

ED is also not under any obligation, nor in my personal opinion should be under any reasonable expectation to explain all of the factors behind its financial decisions.

 

In general, when forum moderators speak on ED's behalf, they are relaying information which has been previously confirmed by ED staff, either through internal discussion or public postings. However, be careful to take note of the various "IMHO", "I think...", etc., which is a good way to tell a personal opinion, perhaps informed, from official information.

 

Public polls are important and are among the factors ED takes into account when making product decisions. However, polls are not the only determinant. TFC/ED now have 15 years of experience producing combat flight sims and releasing them world-wide, including before piracy was even an issue. It's safe to assume that the company has a good idea of the market potential of this business and is capable of evaluating the market performance of their own products.

Edited by EvilBivol-1

- EB

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