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Posted

If you have 5 flags set to random that should give me 32 different (true) and (false) combinations right?

 

For some reason I can only come up with 24 different combinations on paper!:doh:

 

Do any of you mission builders have a list of these combo's or some tips on figuring out these equations?

Posted

What are you trying to accomplish with it?

 

I use this system for unit placement.

 

IMO, separating a random combination is a far more effective method of creating random results. A system where 4 outcomes (2 flags used) govern the placement of 1 or 2 groups of units. Adding additional sets allows for a more random outcome because you can subdivide it. It basically multiplies the combination by 4 and is easy to modify it later.

 

Think of it as

2 flags = 4 outcomes

4 outcomes for shorads x 4 outcomes for APC unit placement = 16 possible solutions.

The right man in the wrong place makes all the difference in the world.

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Posted (edited)
If you have 5 flags set to random that should give me 32 different (true) and (false) combinations right?

 

For some reason I can only come up with 24 different combinations on paper!:doh:

 

Do any of you mission builders have a list of these combo's or some tips on figuring out these equations?

 

It's not equations, it's simply counting to 32 in binary

 

00000 0

00001 1

00010 2

00011 3

00100 4

00101 5

00110 6

00111 7

01000 8

01001 9

01010 10

01011 11

01100 12

01101 13

01110 14

01111 15

10000 16

10001 17

10010 18

10011 19

10100 20

10101 21

10110 22

10111 23

11000 24

11001 25

11010 26

11011 27

11100 28

11101 29

11110 30

11111 31

 

Have fun building 32 different iterations of the same mission!

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted (edited)

Ha - apt - you beat me to it Speed :-)

 

00000

00001

00010

00011

00100

00101

00110

00111

01000

01001

01010

01011

01100

01101

01110

01111

10000

10001

10010

10011

10100

10101

10110

10111

11000

11001

11010

11011

11100

11101

11110

11111

Edited by Weta43
Beaten to the gun ...

Cheers.

Posted

Weta and Speed thanks for lists! This is for a random/dynamic campaign I'm working on!

 

I'm working on the ground units right now, each group will have at least 32 different waypoints! This should take me about 2 years...:megalol:

Posted
Weta and Speed thanks for lists! This is for a random/dynamic campaign I'm working on!

 

I'm working on the ground units right now, each group will have at least 32 different waypoints! This should take me about 2 years...:megalol:

 

I tried similar, but other way: more units, random activation.

Instead of multiple waypont solution, multiple unit solution... you got also random "density" of units in the scenario

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted (edited)
I tried similar, but other way: more units, random activation.

Instead of multiple waypont solution, multiple unit solution... you got also random "density" of units in the scenario

 

 

I'm only doing it this way because I'm going to have a random mission task generator in game, so you really don't know what your mission will be..

 

 

For example your mission might be: Provide close air support for the (Bravo Team) ground units which could be anywhere on the map giving the 32 or 16 waypoints! You will then hit F-10 and find where Bravo team is located on the map and make the necessary waypoints in your ABRIS..

 

If I had the Bravo teams just set on random there could be a chance of Bravo not being on the map or a chance to have more than 1 Bravo's showing up..

 

But on the enemy side I won't have to do this! It would be more like what you said above and alot easier..

Edited by coopercobra03
Posted (edited)

Hey coopercobra03

 

I think that you have only 99 flags to spend so you have to plane your moves ahead .

 

:smilewink:

Edited by REL
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