Mustang Posted February 18, 2010 Posted February 18, 2010 TOMCATZ....i love that Su-33 model, could we please have it as a standalone mod?
rhino Posted February 19, 2010 Posted February 19, 2010 @Tomcatz, you're getting better all the time with the mods and skins. Sure, it would be more simple for the community to release standalone mod's - just an idea! In case you can manage it, my preference is the F-15E, Su-27, Su-30. By the way, the KC-10A has some kind of a strange color - grey/white - could you fix that? Otherwise this a/c is well done, thank you! rhino [sIGPIC][/sIGPIC] Win7 Home Premium 64bit, Intel Core i5-760 (2.8-3.33), GigaByte GA-P55-USB3, be quiet PurePower BQT L7 530W ATX23, CoolerMaster CM690II Adv, LG GH22LS, HD 500GB WD5001AALS, 6 GB Kingston 1333-999 Blu, Sapphire 1GB HD5850 Vapor-X OC, Scythe Yasya SCYS-1000, display LG E2350VR-SN 23"
TOMCATZ Posted February 19, 2010 Author Posted February 19, 2010 Thank you sir. Well I can try to isolate the SeaFlanker. Here I made some pics last night. I modifyed them with a bit more contrast and less colour. All pics made with following system: 1.8GHz, 1.5GB Ram, 128MB GraphicCard - DirectX8.1 , WindowsXP Following Mods used: TOM`s JetPack2.5 , Lock4Ever5.0, ThreeShader2.0 by TekaTeka Thanks for watching, best wishes, TOM Born to fly but forced to work.
BS01_WinteR Posted February 20, 2010 Posted February 20, 2010 Great progress with F-16!!! WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
TOMCATZ Posted February 21, 2010 Author Posted February 21, 2010 Thank you very much:) Born to fly but forced to work.
Lucas_From_Hell Posted February 26, 2010 Posted February 26, 2010 Вот он :): http://lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=245&lid=1677&ttitle=Tom%27s_JETPACK_v2.5#dldetails
Istrebitel Posted February 26, 2010 Posted February 26, 2010 а кроме локонфайлз нельзя ни откуда скачать???
Lucas_From_Hell Posted February 26, 2010 Posted February 26, 2010 http://www.modern-air-combat.de/index.php?PHPSESSID=cd8a7b0f85b4a38cfc4ab6c68017c270&topic=3641.0 :)
vanir Posted March 4, 2010 Posted March 4, 2010 Hello TOMCATZ, thank you very much for the great work doing these models and modifications, we're lucky to have you around. I was wondering if it might be fairly easy and not take much time for you to be able to make the Jetpack Mod into individual Mod installations for each aircraft so it is easier to pick and choose which to install? I hope I do not seem ungrateful, I think you have done excellent work and I realise we are very lucky that you offer it for free downloading to the community. An alternative might be easier to simply make a word doc which is a guideline of how to install just one or more new models (such as the F4F model and Su-30-flyable, Su-33 models but leave the rest out) out of the standard Jetpack Mod, so you don't have to change the Mod itself but it just teaches an installer how to do it themselves in step by step fashion? For example, just to change the visual appearance of an aircraft, we only have to add the LOM files for that aircraft in the World/Shapes folder and then point to the skins CDDS we add in the Bazaar/World folder using the Graphics.config file, is that right? I'm not worried about loadouts because I can use the LOPE and keep my own MeInit.xml because it is changed already for the 3GO and Walmis models. Also some of us have v1.02 the MeInit.xml doesn't match anyway. The only thing which really bothers me about the game at the moment is that standard aircraft like the Su-30/33 and F4 don't look very good when you close up on them too much in external views. So of course I'd very much like to add your new models for those aircraft. That would just leave the MiG-31 which is an eyesore, the rest look pretty good.
TOMCATZ Posted March 6, 2010 Author Posted March 6, 2010 (edited) Dear Vanir, thank you much for your friendly post. About your questions: It`s very hard to isolate one single aircraft `course basically every new modded airplane need his own meinit.xlm. The maintain problem are the coordinates of pylon hardpoints. Nowadays I work hardly to make all my fighters compatible to BlackShark wich doesn`t use a "meinit". As I started to remodel specially fighters groups I used bluprints well and got nearly same sizes as ED models but others heights after comparing with photos. It could be possible that all fighters in LOMAC are still correct but without weights like fuel and weapons. So all strut compressions are unpressed and the fighters are some centresmetres higher. I payed the tribute and added the hardpoints in meinit`s file but BS haven`t one so all missile positions will go to hell. Now I can bring some fighters into the limits of LOMAC fighters while respecting bluprints datas. However: If some day I won`t need a seperate meinit-file I will be able to isolate every single fighter and the community will be able to work with more them one fighters mod simultanisally. So I still work on it and test it hardly and intensive with my friends. Hope, my answer give you some ideas and sorry for the long text. My best wishes, TOM Edited March 7, 2010 by TOMCATZ Born to fly but forced to work.
vanir Posted March 6, 2010 Posted March 6, 2010 Okay I understand, what I can do is cut and paste the pylon positions and information for those individual aircraft I want to put in to my basic LOMAC v1.02 Meinit.xml from your files. Thank you again for your reply and your hard work. LOMAC is a great program and the mods from the community make it even better.
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