myo Posted March 11, 2010 Posted March 11, 2010 is it possible to do that on lock on : More than 3 monitors, and use one computer per monitor. The idea is not extend the main view but really display the left and right view in the game inside many left and right monitor control by different computer to keep a hi number of FPS sorry for my poor english :(
schkorpio Posted March 12, 2010 Posted March 12, 2010 i'm sure it is possible but who has enough money to pay for 2 computers and 10 monitors! :) Sponsored by: http://www.ozpc.com.au
myo Posted March 12, 2010 Author Posted March 12, 2010 just tell me if it's possible. I manage about money :music_whistling:
G3 Posted March 12, 2010 Posted March 12, 2010 (edited) to my knowledge this has not been done yet in lofc or dcs bs but i am as keen as you to work it out :) imagine the performance gains. the in game view options are pretty good for one pc but sharing the load as you describe would be great. there is discussion on this here already, somewhere. this looks similar to msfs where you have the game installed on each pc and set x and y view position for every monitor as fits your layout i bet you could make the a good cpu pc run the game with low graphics maybe looking at the map was an old trick i think, and send all the hi res views out to pc's on the lan all with cpu's and gpu's atleast powerful enough to run one monitor each we should make it a "community project" and pool the knowledge and testing it might be complicated and hard to imagine but when you see some of the stuff guys here create it might not be out of the question. like running a server with clients but being allowed to view the cockpit of other players (your other views) if it could be make possible it would have to be only for your local network, otherwise think of multiplayer :) Edited March 12, 2010 by G3
C6_Hellfrog Posted March 12, 2010 Posted March 12, 2010 Exporting datas including position is already made in the script for the Tacview application via export.lua. Sending these over a network is not so complex to do. But reading these to drive a client BS session... I don't see... I never read anything and have found no knowledge about network tranfert input read by export.lua which could drive the BS software to be synchronous with another one on network. But I agree it would be fantastic... Maybe in the future (in standby for the time) Soft Development Toolkit for pitbuilders... If DCS could read that and take it in consideration... hope cost nothing... Maybe via the multiplayer mode... but no documentation about it...
myo Posted March 13, 2010 Author Posted March 13, 2010 we should make it a "community project" and pool the knowledge and testing it might be complicated and hard to imagine but when you see some of the stuff guys here create it might not be out of the question. I agree with you. that could be a good idead to make it in community for many reason. if someone use lua export script, for tactic view can he explain how does it work exactly ?
C6_Hellfrog Posted March 13, 2010 Posted March 13, 2010 see http://lomac.strasoftware.com/tacview-fr.php for tacview software. a specific script in lua is enclosed for exporting BS datas
aircraft Posted July 14, 2010 Posted July 14, 2010 Hi myo...if $ is not a problem , try Matrox TH2Go...google it !...greetings !
PanelBuilder Posted July 16, 2010 Posted July 16, 2010 I never read anything and have found no knowledge about network tranfert input read by export.lua which could drive the BS software to be synchronous with another one on network. Well, lua can be made to wait for an input, right? Usually we call this "hanging" :-) but might be put to use. Cheers, Colin
y2kiah Posted July 16, 2010 Posted July 16, 2010 This idea would never work trying to run and sync with 3 separate instances of the sim on different computers, not for DCS anyway. The problem is not necessarily with syncing aircraft control or positioning, although that would be a major challenge to overcome. The problem is with syncing the environment around you, meaning all AI units. I assume you'd want this solution to work for all facets of the game, not just flying around aimlessly but in combat as well. Unless you can spawn AI units, update their positions and other visual elements from Lua, you're going to have disparate environments on your 3 views and it will be useless. Your best bet is to buy a motherboard with 3 PCIe x16 slots, get 3 video cards, and hook up 1 or 2 monitors each. This is essentially 3 "computers" running different views. You would want a very powerful CPU in this machine though.
hassata Posted July 16, 2010 Posted July 16, 2010 how would that work though? you run one instance of say FC2, BS, and you have say 3 monitors hooked up to 2 cards. What could you display on other two monitors and how without the performance hit? [sIGPIC][/sIGPIC]
y2kiah Posted July 17, 2010 Posted July 17, 2010 You should be able to display any view on the other 2 monitors, assuming DCS view configuration lets you specify the device. If it doesn't, I guess it wouldn't work. I can't recall DCS allowing for this, so it might not be an option. It's really something that should be supported by the engine, but maybe is not. Don't get me wrong, there would definitely be a performance hit compared to running one screen on one card. If you run 3 cards, each GPU is dedicated to rendering say 1600x1200 pixels for a total of 4800x1200. Compared to one card trying to provide 4800x1200, you should get better performance. So your CPU now becomes a clear bottleneck, having to send data to 3 cards instead of 1. You would benefit a great deal from a fast CPU in this case, but that's true either way.
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