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Posted

Hi all.

 

I'm really liking FC2 but i have an issue with Eyefinity.

 

In DCS BS it was just a case of changing the: Snap[9][13]["viewAngle"] to 219.777544238285. This allowed me to run with 1 screen 5760X1200 with an aspect ratio of 4.8. This change gave the correct cockpit zoom position and the horizon lines on the left and right monitor tilted properly when banking or looking up & down with the TrackIR5

 

Now when i set FC2 up in the same way i have the same problem i had with BS. It spreads across the 3 screens fine but its like my face is stuck near the hud and i can't zoom back. So i tried to change the SU27s' ([1][13]) viewangle to 219.777544238285 in the snapviews file as i did with BS but it doesn't seem to zoom my head back to the correct location?

 

Any ideas of how to get Eyefinity working in FC2? I can set to 5760X1200 and select '3 screen' which works and gives me a correct zoom position/cockpit view, but if i move or look up or down with the TrackIR5 it tilts the horizon on the left & right screens way too much.

 

Help would be greatly appreciated.

  • 4 weeks later...
Posted

FC2 and Eyefinity?????

 

I've lost it now.

Spent 21/2 days waiting for a serial number and now spent the last 6 hours trying to fathom out why DCS Black Shark works perfectly well with my eyefinity setup and FC2 doesn't.

 

No matter what I try with the \Config\View\SnapView.lua files, when I zoom out to be able to see wide screen the "panning plane" tilts such that at max zoom out you can only see sky. If you reduce the zoom in you can then tilt down, but it's so bad that to see the lower consoles you have to be almost fully zoomed in.

I've used the search facility and although someone else reported the same there was no reply to help him.

I have tried many changes to both the SnapView and View lua's but to no avail.

 

This is how it looks at a not unreasonable zoom out, but I am unable to pan down at all.

 

screenshot001ab.jpg

 

It's driving me nuts Please Help. :helpsmilie:

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted

It is tricky. I think game tries to limit Yaw and Pitch angle of your camera due to fact that cockpit isn't complete (there are forced limits of where you can look). I think, you have noticed already, that in FC2 you can look forward down low to sides (say 11-12h), but you can't do the same when looking backwards (4-5, 7-8h). If you turn your head from 2h down low to 5h, head will pitch up automatically. Of course this is true with normal configuration (single display). In case of your "wide" configuration, game is limiting camera pitch angle to lowest possible value, which will not allow you to see "lower" than with single normal display.

 

I think there should be a way to "fix" this, but you will probably end with "holes" in cockpit.

Wir sehen uns in Walhalla.

Posted

Thanks for your input but I don't think that can be right.

If you look at the shot I've taken there wouldn't be any of the aircraft in view if I panned to the left. Thing is it will not let you do that! As soon as I shift my view, be it with the mouse, TrackIR 5, or the Num Pad, it tilts upwards and all you can see is sky. Yes, if I zoom in it will then progressively (the more zoomed in the further down I can tilt) let me look down.

Finally I have Black Shark and have none of these problems???

I have tried matching View.lua to the BS one (they are nearly identical anyway) with no improvement.

Anyone else, particularly if you have eyefinity running well, anymore ideas?

:helpsmilie:

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted

Black Shark has full 3D cockpit. Planes in FC2 don't. Those camera limits are the problem and they change with the FOV, that is why you have better results while zooming in. Its either game tries to enforce limits, because particular part of cockpit (or plane) enters the view when you turn the head, or either there is a bug in calculation of limits.

Wir sehen uns in Walhalla.

Posted (edited)

Well thanks ZaltysZ but I hope that you are wrong and there is a fix because if there isn't then this isn't very good when so many more people are going for Multi Screens / Eyefinity especially with Flight Sims.

Edited by Loz

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted

I see that no one has replied to your problem XysteR and I'm sorry to say that I don't have the answer as I have exactly the same problem.

It's stopping me dead at the moment and since I've gone to a lot of expense to get the setup, it's a great disappointment.

I'm gonna try portrait mode and see if that's workable with the A10 (my preferred bird)

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted
You may want to look at this thread, they discuss how to modify 6DOF for several planes.

>> REAL "6DOF" with all aircraft FC2 | The revolution |

 

Yes I've already researched that thread but none of it is tried in Eyefinity. Just single widescreen.

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted (edited)
Not sure if this helps or is just torture, but I've seen a few videos of FC2 in eyefinity working well in 3 screen portrait mode, i.e.

 

http://www.youtube.com/watch?v=SvyPWUD1jL4&feature=related

 

I'm thinking of spending the cash on this setup, so hope you work it out :)

I keep seeing people post this video as a reference for "working" eyefinity in FC2. But it's not useful because the issues arise with three landscape monitors, not portrait. Three portrait monitors may as well be one huge screen since the aspect ratio is nearly the same. It's not even close with 3 monitors in lanscape mode. I've been holding off on purchasing FC2 until there is some proof that it actually works at a resolution like 5760x1200.

Edited by tineras
Posted

Thanks Nate but excuse me for being a bit sceptical.

I had seen his post and disregarded it because whatever he has done does not give the effect that we are after.

Why for example, does his screen shot really show 3 individual screenshots joined up. That is certainly not eyefinity. I'm not sure what he has done and he isn't replying to any questions.

After researching more of his posts I'm even more at a loss to explain his results. :(

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted (edited)

IIRC Black Shark allows the placing of independent viewpoints (Cameras) so in theory you could get exactly what you see in his image split across 3 screens.

 

I imagine it would just be a matter of getting the correct setting for the Lua files. I'll have go at it later, in theory I should be able to get a squashed version on one screen.

 

I may remembering incorrectly though.... we'll see

 

Edit:- In fact looking at the 3Cameras.lua it is the default setting for LOFC2. set your graphic options to 3 camera to get his result. I wish I'd checked sooner.

 

Fantastic, this should eliminate the Fish-eye effect.

 

"Quick n Dirty" 3camera setting with 1680x1050 to prove concept

b6scoh.jpg

 

Nate

Edited by Nate--IRL--
Posted

I have it working perfectly, I think I found out how on a thread here somewhere. It involved dropping a dll in the fc2 directory and a couple file changes, about 5 mins in total. I will look it up and post. No issues so far with 5760x1200 eyefinity.

Posted

Well I've just tried that and it won't even run.

 

Btw, this is based on setting the monitors to only 1. 3 monitors never gets the horizon right.

 

By that do you mean you are only viewing it on one monitor or are you referring to some other setting.

Thanks

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted

Hmm, it was running fine for me.

 

I mean in the graphic options you need to select single monitor, not 3. It will still run on three monitors, just rendered as one.

 

In the file options.lua you need to set the aspect to 1. I think it needs to be set in the file, no in the screen where you would normally have it as ~4.8

 

Once you have copied the d3dxxx.dll file in to the correct place edit the fovfix.cfg file. Mine is

 

[config]

dllPath=auto

aspectRatio=4.76

 

 

At this point the game should run fine but you will also need to set the individual aircraft values in the view.lua file, e.g.

 

CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 160.0}

 

 

this has increased tha max fov of the a10.

Posted

Thanks for the clarification. I think I've already spotted what I might have done wrong, so I'll give it another try.

Cheers

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted

Still no success I'm sorry to say.

With all the settings that you have posted, FC2 will not even run, with a windows error "Flaming Cliffs 2 has stopped working"

 

It is so frustrating that it works perfectly well on DCS Black Shark but not with any freedom of movement on FC2.

:mad::mad:

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted

Well I've done something and somehow got it to work with a good FOV and I'm able to pan around without limit.

I'm not using the "FOV fix". That kept failing to start.

So if anyone wants copies of my .lua files then they are more than welcome.

Just don't ask me to change anything LOL.

Working (A10 at least so far) in 6028 x 1200 eyefinity with Bezel management on (hence the strange res)

Now I can get on with the pleasure of relearning how to operate the A10 and Foxy and Cougar Hotas etc. etc etc.

:)

i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero

 

An old pilot is one who remembers when flying was dangerous and sex was safe.

 

Posted
Well I've done something and somehow got it to work with a good FOV and I'm able to pan around without limit.

I'm not using the "FOV fix". That kept failing to start.

So if anyone wants copies of my .lua files then they are more than welcome.

Just don't ask me to change anything LOL.

Working (A10 at least so far) in 6028 x 1200 eyefinity with Bezel management on (hence the strange res)

Now I can get on with the pleasure of relearning how to operate the A10 and Foxy and Cougar Hotas etc. etc etc.

:)

 

I would really like to see what changes you have made to your lua files. Also, if you have any screens or video, that would be great too.

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