czarnyolek Posted April 7, 2010 Posted April 7, 2010 Ok guys here is the first alpha version. The cockpit positions are not fixed now. But some Planes are Flyable now and the Harrier is aktiv. You must install it Manually so make a backup of your Config and Scriptsd folder and put the files in the .rar file to the same postions to your lock on as in the rar. http://rapidshare.com/files/373147538/LockOn_FC2_more_flyable_Aircrafts_MOD_0.9.rar.html only 9 times downloadable... so if its posible some other guys can reupload it again :D You forgot to put view files in it so it works but cockpits are in the middle of planes. Lucklily i've backed up my LO before ;)
little-Dog Posted April 7, 2010 Posted April 7, 2010 You forgot to put view files in it so it works but cockpits are in the middle of planes. Lucklily i've backed up my LO before ;) I think I write: backup (copy) your script and config file first ;) then overwrite your files. So if there is a error you can use your old files again ^^ And I write cockpit positions not fixed at the moment. Its a alpha version ;) just for testing and find error. Ah and please dont eject on planes like c-130 or A-50 or open the canopy during the flight. Becouse normal your plane will lost the canopy. But on this aircrafts your FC2 will crash. Will fixed in the future. 1 [sIGPIC][/sIGPIC]
LawnDart Posted April 7, 2010 Posted April 7, 2010 Which axis assignmets (curves) are applied to the (AI) planes you make flyable? (Reason I ask is because FC2 has different settings for the A-10A, F-15C, SU-27 etc. whereas FC1 had a single universal axis setup for all planes). [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
SilentEagle Posted April 7, 2010 Posted April 7, 2010 Which axis assignmets (curves) are applied to the (AI) planes you make flyable? (Reason I ask is because FC2 has different settings for the A-10A, F-15C, SU-27 etc. whereas FC1 had a single universal axis setup for all planes). Not only can you add a whole new axis/button setup for each AI plane following the steps in this guide, you can also modify its flight model by adding an entry for it in those files also.
LawnDart Posted April 8, 2010 Posted April 8, 2010 Thanks SE, I found the answer to this almost immediately after posting my question. That's great. Basically means the modding potential is endless, since it uses its own set of 'rules'. :thumbup: [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
SinCityJet Posted April 8, 2010 Posted April 8, 2010 Ok guys here is the first alpha version. The cockpit positions are not fixed now. But some Planes are Flyable now and the Harrier is aktiv. You must install it Manually so make a backup of your Config and Scriptsd folder and put the files in the .rar file to the same postions to your lock on as in the rar. http://rapidshare.com/files/373147538/LockOn_FC2_more_flyable_Aircrafts_MOD_0.9.rar.html only 9 times downloadable... so if its posible some other guys can reupload it again :D Would you please upload this to LockOnFiles.com? They will host your file and give you credit for your hard work. Upgrading Flight Sim computers since the Apple ][.
czarnyolek Posted April 8, 2010 Posted April 8, 2010 (edited) I've tried to drop GBU bombs from Tornado and it works even better than i thought. What You gotta do is assign target in mission editor then approaching it pres "o" and when target is in range bomb goes without need to release it manually. I don't know if it is like that in RL but i imagine that as Tornado is double seater, then bloke in the back does it and i - pilot, just gotta get plane close enough. GBU hits target with unbelievable precision. WOW! I've got Tornado simulation at last ;) Unfortunately SEAD missiles don't work, but i don't mind as long as i can use GBUs :thumbup: Edited April 8, 2010 by czarnyolek
jalebru Posted April 8, 2010 Posted April 8, 2010 I've tried to drop GBU bombs from Tornado and it works even better than i thought. What You gotta do is assign target in mission editor then approaching it pres "o" and when target is in range bomb goes without need to release it manually. I don't know if it is like that in RL but i imagine that as Tornado is double seater, then bloke in the back does it and i - pilot, just gotta get plane close enough. GBU hits target with unbelievable precision. WOW! I've got Tornado simulation at last ;) Unfortunately SEAD missiles don't work, but i don't mind as long as i can use GBUs :thumbup: Have a really dumb question, how do you actually assign a specific target in the ME to do this? [sIGPIC][/sIGPIC]
little-Dog Posted April 8, 2010 Posted April 8, 2010 man, could someone reupload it somewhere ?? Its not finished now... have troubles with five planes. If you add for example the mirage to the server.lua all planes have the default cockpit position back. Dont know why at the moment. And the other planes are still in testing if all is working or something create an error and your FC2 crash. So in the next two days you can have a release at lockonfiles.com ;) there is a sepereate Thread about this MOD now =) So if somebody can help to find a solution why the server.lua is not working with the mirage, tornado_ids, Su_30 and Su_39 and the Su_17M4 please tell me. [sIGPIC][/sIGPIC]
theGozr Posted April 8, 2010 Posted April 8, 2010 Su_39 not working ? yes it does perfectly.. Fly it like you stole it..
little-Dog Posted April 8, 2010 Posted April 8, 2010 Su_39 not working ? yes it does perfectly.. Found the mistakes, forget to edit the view.lua. First version of the Mod is finished now =) http://forums.eagle.ru/showthread.php?t=52375&page=2 [sIGPIC][/sIGPIC]
theGozr Posted April 8, 2010 Posted April 8, 2010 Little Dog have a link plz, i wanna try it from your set. Thx Fly it like you stole it..
LawnDart Posted April 9, 2010 Posted April 9, 2010 Has anyone figured out if there's a way to use "auto trim" (like the F-15 has) with the other flyables? [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
near_blind Posted April 9, 2010 Posted April 9, 2010 I'm fairly sure this is based off of the Aircraft Flight model and not the cockpit. If you know how to edit that I'll be your best friend.
SilentEagle Posted April 10, 2010 Posted April 10, 2010 As long as servers put an integrity check on the FM files, I don't mind sharing how to change the FM. In fact, I might start some discussion about it to get input from others who have time to test.
theGozr Posted April 10, 2010 Posted April 10, 2010 SilentEagle good point like the views lets get a standard for servers.. Fly it like you stole it..
near_blind Posted April 10, 2010 Posted April 10, 2010 As long as servers put an integrity check on the FM files, I don't mind sharing how to change the FM. In fact, I might start some discussion about it to get input from others who have time to test. Agree 100%. I mod with the intention seeing a more diverse force in game for my off line enjoyment. I see how this would be easily and grossly exploited on multiplayer.
LawnDart Posted April 12, 2010 Posted April 12, 2010 I can see how modded FM's would impact the game negatively if allowed in combat... that said, SE, if you find where to tweak "auto trim" would you mind sharing it (hate flying the Viper having to trim it = unrealistic. Supposed to be point and forget ;) ). [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
czarnyolek Posted April 12, 2010 Posted April 12, 2010 I can see how modded FM's would impact the game negatively if allowed in combat... that said, SE, if you find where to tweak "auto trim" would you mind sharing it (hate flying the Viper having to trim it = unrealistic. Supposed to be point and forget ;) ). Going vertically from 100 to 8000 meters is not that realistic too ;) Of course this mod have a lot of limitations, but i would say it is much better than humancockpit trick from FC1. Still a lot of room for improvement. Good job guys and keep going as your efforts take this sim beyond ones expectations :thumbup:
Stratos Posted April 12, 2010 Posted April 12, 2010 Maybe is possible to link Sweep wings and flaps? For example, no flaps wings sweep back for high speed flying. We deploy the Flaps and the wings open and we are ready to land. I don't understand anything in russian except Davai Davai!
OldCrow Posted April 12, 2010 Posted April 12, 2010 This is possible, however for a tornado forexample, the pylons on the wing would then not follow the wing sweep. In the "wing sweep" animation however, they do. So imho the best way of getting this to work would be to "activate" this argument so that it is visible for the player aircraft aswell. In the meantime, the flaps trick is a good workaround for planes that doesnt have pylons on the moving part of the wing [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Stratos Posted April 12, 2010 Posted April 12, 2010 In the meantime, the flaps trick is a good workaround for planes that doesnt have pylons on the moving part of the wing The only plane I can think right now is the Tomcat. Don't remember If Mig-23/27 have pylons on the wings. I don't understand anything in russian except Davai Davai!
czarnyolek Posted April 12, 2010 Posted April 12, 2010 The only plane I can think right now is the Tomcat. Don't remember If Mig-23/27 have pylons on the wings. Mig-27 supposed to but never/rarely used in RL
near_blind Posted April 13, 2010 Posted April 13, 2010 I wonder if there is anyway to get the A-10's CCIP and CCRP into the F-15 Cockpit? As it is the A-10 has extremely limited AA functionality, and the F-15 has extremely limited AG symbols (its got a fall line, a CCIP Gun pipper and that's it. It was still way more than i was expecting.)
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