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Posted

I see how it is possible to activate a unit/group after an event, but is it possible to activate the same unit again?

 

Example:

KC-10 #001 is destroyed, respawn the same KC-10 #001

 

Thanks in advance.

Posted

No, unfortunately there is no reactivate action. You will have to use active another group.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

Create a second unit / group which is a copy of the first one ( there is no copy funtion, so you need to create it the same way as you did with the first one )

 

Then make two triggering actions :

 

ONCE ( Group 01 dead ) --> When Group 01 is dead = activate Group 02

 

then a second one

 

ONCE (Group 02 dead ) ---> When Group 02 is dead = activate Group 01

 

----------------------------------

 

You can create as many ONCE actions as you like

 

( i am not sure if there is a workaround with the CONTINUOS setting , it would makes things easier )

best regards,

GSG_9_LIGHTNING

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Posted

Thanks for the answers guys. A reactivate ability would be a handy shortcut for MP maps to respawn the same units. Especially airbase defences.

 

Also, flags can be very powerful it seems with for example their time delays. It would be nice though if time delays were built into all the trigger actions so you don't have to create a separate flag trigger everytime you need a delay. Neat stuff, I am feel like a trigger newb.

Posted
Neat stuff, I am feel like a trigger newb.
We all do :D

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

It would be nice if you could make the trigger once the Airbase air defense goes down. and the new group would roll into their position to re-defense the airbase.

 

I think Lightning suggestion may work.

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted (edited)
It would be nice if you could make the trigger once the Airbase air defense goes down. and the new group would roll into their position to re-defense the airbase.
This is very easy to do.

 

Just set the second group on a 23 hour time hold and activate it once the first group is dead or damaged or has its radar taken out.

 

EDIT: Check out this thread if you hadn't seen it already.

Edited by Case

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted
Case, or anyone, do you know what constitutes a 'coalition has airdrome' condition? What exactly needs to be captured for this to take effect?

Thanks

Grounds units need to move in and capture a airfield. Should be in the manual. ;)

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Posted
Case, or anyone, do you know what constitutes a 'coalition has airdrome' condition? What exactly needs to be captured for this to take effect?
I tested this with ground units and choppers, not yet with aircraft or ships.

 

What I found was that if ground units gets within a certain distance (I estimate about 1km) from a neutral airbase, the airbase gets that coalition. If those units get destroyed the airbase becomes neutral again. Choppers landing on an airbase had no effect on the airbase coalition.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

No, they can capture enemy bases as well. They'd have to kill all enemy units and be close enough for the airbase to change coalition. Just make a test mission to try it out.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted
Why the heck would I do that when you already know the answer.
Because I only tested it for ground units and choppers, not for AC and ships.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

AC seems not to play any role at base capture. Only ground forces do. In a mission I tested such a thing I have my base captured from enemy ground units as soon as they aproach at 1km even if my plane was landed there. They didn't kill my plane but the base was captured.

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Posted

AB ownership can also be pre-determined by who lands there. Set a flight path for an aircraft to land at an Airbase anytime in the future and that airbase is automatically given ownership to that side.

 

If both teams have aircraft set to land there the airbase defaults to blue. However if red ground forces arrive at the airbase they can capture it. But once they die the base is set to blue again.

I found that out the hard way because I was building all of the triggers for the red side first, and everything was working. But when I tried to get the blue team to capture the base all the logic broke.

 

I think ownership happens around 1-2.5 km out. It may depend on the unit and I'm not sure if its a radius set around a point on the base or if its a 1-2.5 km from all edges of the base.

 

You can create as many ONCE actions as you like

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Posted
Why the heck would I do that when you already know the answer.

Are you two married? Sounds like it :D

 

No, AC should not be able to (re)capture airfields if I remember it correctly - if so then it's a bug.

Ground units only should be able to (re)capture airfields.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

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