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Ground vehicle = green box (?)


CVFSGoran_VU

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Hi there,

 

i have FC2 with no mods, except I have made some changes on .cfg that I have found here on forum and reason is to get more FPS. I don't know when it was start to happaning, but I have notice it when one green box has past in front of me. Please see pictures. I have try to turn labels ON, so that I can see what vehicle is it, but that vehicle (and other that are not military, just some airport services vehicls) don't have label, only made with editor.

 

Any ideas how to fix it?

ScreenShot_004.thumb.jpg.150928146a44a6df66875167272a1317.jpg

ScreenShot_005.thumb.jpg.1064654881e9d55a3dc1d84ad04d02df.jpg

ScreenShot_006.thumb.jpg.170c583725e4add1435119047be8b688.jpg

ScreenShot_007.thumb.jpg.89e318d89897b3f4d16aeb62dc535bac.jpg

ScreenShot_008.thumb.jpg.ef3d138021112aecdf2d83efcfa2ee9a.jpg

ScreenShot_009.thumb.jpg.f803769a521c4771cbe914816b18032e.jpg

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I believe that looks like you've done something to the LOD's in the configuration that was a bit drastic - basically it seems to be loading that vehicle at the lowest LOD - meaning a box - that is intended for vehicles at very very long ranges where you would barely see them anyway.

 

The solution is to revert the changes you made to the cfg. One of those changes almost certainly caused this. You can then make the changes one at a time again (remember to keep backups) to see to it that you do not cause this to happen again.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Hm, ok ... possible ... but how come that some vehicls are box, and some not? Also, all g. vehicls that I put in mission editor are normaly shown...

 

I will try to go back with .cfg setup. I have made backup of original so it will be easy to get default...but then I need to change items one by one...

 

Thanks! :thumbup:

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I believe different vehicles have different variables in the cfg.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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Taken from here: http://forums.eagle.ru/showthread.php?t=51339

Hey guys.

 

I had a minor problem with Yoda's ModelLOD.txt tweak:

ScreenShot_001.jpg and

ScreenShot_002.jpg

 

I had a look at the text file again and noticed that there are 2 sets of values for each object and that with Yoda's figure of 5000 interfered with the lod of some of the vehicles as it changed the second value to either the same value of the first or smaller.

 

I have changed this and made the first value smaller than the second (1000 and 5000 respectively) and this has solved the issue.

 

Attached is my the file I edited and you add replace yours with this if you have the same issue's!

 

Route Out

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Hi there,

 

i have FC2 with no mods, except I have made some changes on .cfg that I have found here on forum and reason is to get more FPS. I don't know when it was start to happaning, but I have notice it when one green box has past in front of me. Please see pictures. I have try to turn labels ON, so that I can see what vehicle is it, but that vehicle (and other that are not military, just some airport services vehicls) don't have label, only made with editor.

 

Any ideas how to fix it?

 

 

Probably

 

lodMult = 1.5; - as it says for military vehicles, with 0.5 their a box beyond 400m, at 1.5 its over 4km they change.

No practial FPS

 

Check you file


Edited by ShadowVonChadwick

RyZen5 3600x, MSI GamingX RX 5700xt, AX-370-K7, 16 Gig G-Skil 3200 :thumbup:, Antec 650w (Still),Win10 on 256G 870 NVMe, 860+850 Evo for Apps, 2x1TB WD HDs for :music_whistling:, TR5 :detective:, Hog stick:joystick:, 3x TM MFD Bezels. a 32" AOC, @ 2560x1440, no floppy & a crappy chair :pain:. Its hard to find a chair that accepts you as you grow.:pilotfly:

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I believe different vehicles have different variables in the cfg.

 

I have noticed many objects seem to have "internal" variables that are used along with the parameters we play with in config files.

eg: small buildings, roofs of large buildings, some ships docked at ports. They fade in or popup at different distances.


Edited by ShadowVonChadwick

RyZen5 3600x, MSI GamingX RX 5700xt, AX-370-K7, 16 Gig G-Skil 3200 :thumbup:, Antec 650w (Still),Win10 on 256G 870 NVMe, 860+850 Evo for Apps, 2x1TB WD HDs for :music_whistling:, TR5 :detective:, Hog stick:joystick:, 3x TM MFD Bezels. a 32" AOC, @ 2560x1440, no floppy & a crappy chair :pain:. Its hard to find a chair that accepts you as you grow.:pilotfly:

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