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CVFSGoran_VU

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Everything posted by CVFSGoran_VU

  1. Are you still taking new ideas for Lock On? I mine, are you going to make some patch or something in near future? Any way, I would like to see following ... in multiplay briefing menu (after I have connect to server, chose side and plain) I would like to have some configuration menu where I can do: - air plain armament (select missiles, bombs, chaff, flares, fuel ... everything like in mission editor ... where will be witch missiles etc.). In mission editor can bi disabled some armament witch is forbidden for that mission. - check navigation way-points and edit them if I would like to have other approach if situation in mission is changed or any other reason ok...i don't have any other idea for now :)
  2. One question ... I have install this MODe and it is great, but ... is it possible to have original russian sounds in RU airplains? Now they all like in USA plains. Thx :thumbup:
  3. So, question is in title, is it possible and how it can be made to disable saving track in FC2? It is always saved in Temp folder ...
  4. And please let us know is that help you ... I have similar problem so I'm interested is that going to help. :thumbup:
  5. Yes ... true! I have fix with new modalLOD file ... there was some nubers that with mixed order...first number biger then secund. When I was change some numbers in that file, I was using Replace option ... Thank you all one more time :thumbup:
  6. Thanx to all! I will test it today when I get home. :thumbup:
  7. Hm, ok ... possible ... but how come that some vehicls are box, and some not? Also, all g. vehicls that I put in mission editor are normaly shown... I will try to go back with .cfg setup. I have made backup of original so it will be easy to get default...but then I need to change items one by one... Thanks! :thumbup:
  8. Hi there, i have FC2 with no mods, except I have made some changes on .cfg that I have found here on forum and reason is to get more FPS. I don't know when it was start to happaning, but I have notice it when one green box has past in front of me. Please see pictures. I have try to turn labels ON, so that I can see what vehicle is it, but that vehicle (and other that are not military, just some airport services vehicls) don't have label, only made with editor. Any ideas how to fix it?
  9. Just one mark ... it is not MHz for screen refresh ... it is in Hz only :smartass:
  10. Ok, thanks for the information. It makes sense. :thumbup:
  11. Yes, I'm sure that they are full when I pick new one, but what is with them when I start refueling and they was empty? No taking new playload.
  12. Hi. I have read here on forum that MiG29 don't read how much fuel is in external tanks, and when it is full loaded, always show only 3.5 tons. When external tanks are empty, it's start to use internal and fuel gauge now start to showing how much fuel I have. When I land on some airport and start refueling (100%), I hear refueling sound only till I refuel internal fuel tank. My question is, when I refueling my plane, does it refuel and external tanks? If not, that mines that they are full instant when I land, or I need to drop external tanks before land and then take new external tanks?
  13. If I have good information, 27ET will not work and trace enemy if you don't have LA. :(
  14. I have problem with ET missiles. I do not get it why it has so long range (max. range) when I can not get LA on distanc more then 20 km (for example). At first I was thinking may be is problem in sun, terain, position of enemy, but after some time I didn't manage to use it at max. range. I didn't test it, but is it going to search enemy if I override LA and launch it without missile lock on target?
  15. I have Saitek, but Saitek AVIATOR. In middle of joy I have mode switch, witch is actualy buttons 13 and 14. In FC1 it was working fine when I was define that MODE A (button 13) is actualy LAlt (in game setup) and MODE B (button 14) is LCtrl (in game) ... But in FC2, when I chose MODE A, all commands work fine, but when I disable MODE A (turn off button 13), it is still in MODE A. In FC2 I can chose do I want Modifiers or do I want Switch ... but in my case they work same ... and they work like Switch. I need to select mode A, then deselect it and select it again to disable mode. Do you know why and how to fix that? And is it possible in SST to define that some mode is like presed button Alt or Ctrl?
  16. Renato71, one of the main responsible of the group in which I reported (lockonhr.com , = CVFS = (1st Croatian Virtual Fighter Squadron)) warned me that my issue could be wrongly interpreted, and it sounds like I'm interested in cheating ... which is easily possible with the data about which I was talking. So I just wanted to state that really want to study more about LUA Export in order to involve some new functions in LockON and to make hang on with my group (on our server) even more interesting. We are currently trying out something with LOATC, but in this case, two members can not fly if the are controllers, or if they have an extra monitor and control the fly, then can't be given to any one detailed. By the way, I would ask how can I know the number of mine aircraft or anyone from the group? I mean on the number that is selected when arming the aircraft, when the skin is selected, it is possible to define the number of aircraft. Can I get it with LUA Export? Is it perhaps contained in the object ID? Regards!
  17. Hi there! Just to check did I understand it corect Burn throught is moved out so radar can't ever lock some target and get information about it, regardless how close it is?
  18. Yes ... I asume that it can be used on wrong way ... but ok, I will try to do something just for fan, and may be my team will used it when I show them ... thank you for help any way ;)
  19. This is my complite script: function LuaExportStart() dofile "lua.lua" socket = require("socket") host = host or "localhost" port = port or 8080 c = socket.try(socket.connect(host, port)) -- connect to the listener socket c:setoption("tcp-nodelay",true) -- set immediate transmission mode socket.try(c:send(string.format("Hello\n"))) end function LuaExportBeforeNextFrame() end function LuaExportAfterNextFrame() end function LuaExportStop() socket.try(c:send("quit")) -- to close the listener socket c:close() local mp_log = io.open("./Temp/mp_log.txt", "r") local output_filename = "./Temp/mp_log_" .. os.date("%Y-%m-%d_%H-%M-%S") ..".txt" local output = io.open(output_filename, "w") output:write(mp_log:read("*all")) output:close() mp_log:close() end function LuaExportActivityNextEvent(t) local tNext = t local o = LoGetWorldObjects() for k,v in pairs(o) do --socket.try(c:send(string.format("t = %.2f, ID = %d, name = %s, country = %s(%s), LatLongAlt = (%f, %f, %f), heading = %f\n", t, k, v.Name, v.Country, v.Coalition, v.LatLongAlt.x, v.LatLongAlt.Long, v.LatLongAlt.Alt, v.Heading))) socket.try(c:send(string.format("t=%.2f; ID=%d; name=%s; country=%s; Lat=%f; Lon=%f; Alt=%f; Hed=%f \n", t, k, v.Name, v.Coalition, v.LatLongAlt.Lat, v.LatLongAlt.Long, v.LatLongAlt.Alt, v.Heading))) end tNext = tNext + 1.0 return tNext end dofile("./Config/Export/TacviewExportFlamingCliffs.lua") So yes, I'm calling "LoGetWorldObjects()" ... so it's simes that is problem in that type of data. I didn't have any exact idea what I will do with export.lua, but when I was start to reading about it, I was thinking to make something like automatic air traffic control. I can get positions of all objects, see whitch is allias and witch is enemy ... then see who has and where some radar positions ... and then tell to all allias units where is someone (voice information, somethin like awcas, but it will not be in game, it will be separate application). Also, I have notes that I have many problems to know where am I, when server don't alow map view. So may next idea was to make some other application to tell me position from start point, or some other point. In general ... I'd like to know how to get all asked information from every server where I'm playing, if I don't have access to control that Export.lua script on server.
  20. Sorry for latte answer ... I was expecting e-mail when somebody write something, but I was forget to check it. I'm using default export.lua script, but I was just clear note marks (--) before all commands related to socket. (fort start mission, end mission, end event every 1 sec.). Yesterday I was on connected to RAF server (using HyperLoby ... or how it's called) and I have notes in errors file that script tells me that there is no some other .lua file. So, it's look that LockON download some script from server and try to use it. There is some file that I don't have localy on my PC. I was make that script (use same name) but I was put my script in that file and then was work fine. I will study little bit more on some other server to see is that missing file requested on all servers or every server has it's own scripts.
  21. Hi there! I have one question related to exports script. How you force LockON to use your export script when you conect to some server? Because, I have make some export.lua script and I can read data with application written in VB.net, but it is only work in single player ... when I conect to any server, then it's don't work. How to 'fix' that? Or only way to do that is to put that export.lua script on server? How that works at all in Lockon...does download export.lua every time when I connect to some server? Wher is save that file? Thank you for your answer in advance, regards ... Goran. [sIGPIC][/sIGPIC]
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