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CVFSGoran_VU

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About CVFSGoran_VU

  • Birthday 04/12/1980

Personal Information

  • Flight Simulators
    LockON FC
  • Location
    Zagreb, Croatia
  • Interests
    Games, computers, electronic
  1. Are you still taking new ideas for Lock On? I mine, are you going to make some patch or something in near future? Any way, I would like to see following ... in multiplay briefing menu (after I have connect to server, chose side and plain) I would like to have some configuration menu where I can do: - air plain armament (select missiles, bombs, chaff, flares, fuel ... everything like in mission editor ... where will be witch missiles etc.). In mission editor can bi disabled some armament witch is forbidden for that mission. - check navigation way-points and edit them if I would like to have other approach if situation in mission is changed or any other reason ok...i don't have any other idea for now :)
  2. One question ... I have install this MODe and it is great, but ... is it possible to have original russian sounds in RU airplains? Now they all like in USA plains. Thx :thumbup:
  3. So, question is in title, is it possible and how it can be made to disable saving track in FC2? It is always saved in Temp folder ...
  4. And please let us know is that help you ... I have similar problem so I'm interested is that going to help. :thumbup:
  5. Yes ... true! I have fix with new modalLOD file ... there was some nubers that with mixed order...first number biger then secund. When I was change some numbers in that file, I was using Replace option ... Thank you all one more time :thumbup:
  6. Thanx to all! I will test it today when I get home. :thumbup:
  7. Hm, ok ... possible ... but how come that some vehicls are box, and some not? Also, all g. vehicls that I put in mission editor are normaly shown... I will try to go back with .cfg setup. I have made backup of original so it will be easy to get default...but then I need to change items one by one... Thanks! :thumbup:
  8. Hi there, i have FC2 with no mods, except I have made some changes on .cfg that I have found here on forum and reason is to get more FPS. I don't know when it was start to happaning, but I have notice it when one green box has past in front of me. Please see pictures. I have try to turn labels ON, so that I can see what vehicle is it, but that vehicle (and other that are not military, just some airport services vehicls) don't have label, only made with editor. Any ideas how to fix it?
  9. Just one mark ... it is not MHz for screen refresh ... it is in Hz only :smartass:
  10. Ok, thanks for the information. It makes sense. :thumbup:
  11. Yes, I'm sure that they are full when I pick new one, but what is with them when I start refueling and they was empty? No taking new playload.
  12. Hi. I have read here on forum that MiG29 don't read how much fuel is in external tanks, and when it is full loaded, always show only 3.5 tons. When external tanks are empty, it's start to use internal and fuel gauge now start to showing how much fuel I have. When I land on some airport and start refueling (100%), I hear refueling sound only till I refuel internal fuel tank. My question is, when I refueling my plane, does it refuel and external tanks? If not, that mines that they are full instant when I land, or I need to drop external tanks before land and then take new external tanks?
  13. If I have good information, 27ET will not work and trace enemy if you don't have LA. :(
  14. I have problem with ET missiles. I do not get it why it has so long range (max. range) when I can not get LA on distanc more then 20 km (for example). At first I was thinking may be is problem in sun, terain, position of enemy, but after some time I didn't manage to use it at max. range. I didn't test it, but is it going to search enemy if I override LA and launch it without missile lock on target?
  15. I have Saitek, but Saitek AVIATOR. In middle of joy I have mode switch, witch is actualy buttons 13 and 14. In FC1 it was working fine when I was define that MODE A (button 13) is actualy LAlt (in game setup) and MODE B (button 14) is LCtrl (in game) ... But in FC2, when I chose MODE A, all commands work fine, but when I disable MODE A (turn off button 13), it is still in MODE A. In FC2 I can chose do I want Modifiers or do I want Switch ... but in my case they work same ... and they work like Switch. I need to select mode A, then deselect it and select it again to disable mode. Do you know why and how to fix that? And is it possible in SST to define that some mode is like presed button Alt or Ctrl?
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