RvEFuSiOn Posted April 27, 2010 Posted April 27, 2010 (edited) Hi all is there a way to raise or lower the helmet mounted sight according to eye level etc... Currently i find that it is too low and not as accurate as it should be due to the sight being about a foot or more from a person's eye (due to the restriction of the monitor and some other factors). However the real pilot would not face this issue since the Sight is right in front of his eye and logically would be aligned with the horizon for some sort of accuracy. I guess what I'm asking is if it's possible to align the eye level of the helmet mounted site with the Horizon, because currently as i mentioned its very unnatural and too low. Peace! Edited April 27, 2010 by =RvE=FuSiOn
Mustang Posted April 27, 2010 Posted April 27, 2010 Hi all is there a way to raise or lower the helmet mounted sight according to eye level etc... Currently i find that it is too low and not as accurate as it should be due to the sight being about a foot or more from a person's eye (due to the restriction of the monitor and some other factors). However the real pilot would not face this issue since the Sight is right in front of his eye and logically would be aligned with the horizon for some sort of accuracy. I guess what I'm asking is if it's possible to align the eye level of the helmet mounted site with the Horizon, because currently as i mentioned its very unnatural and too low. Peace! I had this info backed up in a text file from a while back, heres the copy/paste: Originally Posted by Alex O'kean: Why we make it : to easy target designation ( with this vertical shift shkval moving directly to HUD center in default view) so if you don't like it : Scripts\Aircrafts\Ka-50\Cockpit\Devices_specs\Helmet.lua find Code: v_angle_shift = math.rad(11)and change to Code: v_angle_shift = 0 --math.rad(11)do the same action for Scripts\Aircrafts\Ka-50\Cockpit\PADLOCK\PADLOCK_device.lua (or change 11 to your own number) NOTE: track reproduceability will be broken.
RvEFuSiOn Posted April 27, 2010 Author Posted April 27, 2010 (edited) Neg this is not what i meant, I meant the sight it self is too low (The frame), i don't think they have done the the HMS correctly. It should be way more to the right and higher up IMO. As it is currently its smack dab in the middle and seems incorrect. Currently as it stands, the helmet mounted site in the game is more like an interference or encumbrance in the way, i don't know why it was done like this, personally i think it makes no sense. Logically the Helmet mounted sight is supposed to give a pilot very little interference, it should literally meld over his eye FOV and blend in yet not be an encumbrance. Im wondering if ED has any answers on this, or if someone could make a more realistic modification of some sort. Peace Edited April 27, 2010 by =RvE=FuSiOn
RvEFuSiOn Posted April 27, 2010 Author Posted April 27, 2010 Here check this video @ 1:54 exactly and see the level at which the HMS is on the real Ka50, and how it is in the game.
Mustang Posted April 27, 2010 Posted April 27, 2010 Here check this video @ 1:54 exactly and see the level at which the HMS is on the real Ka50, and how it is in the game. Oh noes, not that video again! (lol at 01:11) :D Yeah, i see what you mean now.
Grimes Posted April 28, 2010 Posted April 28, 2010 (edited) For all you gents who want it to be off centered... Three values needed to be changed to display it differently. This offsets it slightly to the right and up so that if looking perfectly straight it is horizontal with the horizon indicator. Another file must be adjusted so that when you slave the shkval to the HMS it will be lined up. I still need to find that. The file you need to change is Ka-50\Cockpit\HELMET\HELMET_page.lua the 3 lines are... It looks to be dependent on your individual game settings. frame.init_pos = {.1,.055 + -frame_y,0} ring.init_pos = {.1, 0.055 + math.tan(v_angle_shift),0} cross.init_pos = {.1, 0.055 + math.tan(v_angle_shift),0} by default that are frame.init_pos = {0,-frame_y,0} ring.init_pos = {0, math.tan(v_angle_shift),0} cross.init_pos = {0, math.tan(v_angle_shift),0} Edited April 28, 2010 by Grimes The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
RvEFuSiOn Posted April 28, 2010 Author Posted April 28, 2010 Anyone know where we can find the value for the reticle on the hud, we are trying to align it with the Helmet mounted sight itself and so far this is causing some issues with displacement of the reticle.
asley2010 Posted April 29, 2010 Posted April 29, 2010 Hi all is there a way to raise or lower the helmet mounted sight according to eye level etc... Currently i find that it is too low and not as accurate as it should be due to the sight being about a foot or more from a person's eye (due to the restriction of the monitor and some other factors). However the real pilot would not face this issue since the Sight is right in front of his eye and logically would be aligned with the horizon for some sort of accuracy. I guess what I'm asking is if it's possible to align the eye level of the helmet mounted site with the Horizon, because currently as i mentioned its very unnatural and too low. Peace! It depends on the size of helmet that u choose. Or u can adjust the tightness of thread Watch The Good Heart Movie Online Free
RvEFuSiOn Posted April 30, 2010 Author Posted April 30, 2010 What has this got to do with the HMS in DCS? In point of fact it's too low and is in the middle of the screen, it's not correct.
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