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Posted

I have been though a bomb blast before. and I can tell you the minimum safe distance is much further.. as far as this sim goes, on damage for 500lbs I suppose 50m is ok..

 

I don't understand why the sim makers cannot make the bomb blasts more realistic..

 

we mostly have to make direct hit with weapons.. where as in real life, if you get close, it will kill/permanently damage anything around for a much larger disatance..

 

example drop a 500lb bomb 20 feet from a tank and that tank will not move again... either by the damage done to the tank and/or the people inside the tank..

 

in most flight sims, we have to make direct hits or the paint does not get scratched..

 

also the frag bombs/rockets, droplets, etc,, do not kill the soldiers unless you make a diect hit,, in real life, anything within 500 feet is dead..

and anything within 1000 feet is in great pain..

 

:joystick:

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Posted

There are many reasons ... the damage mechanisms are difficult to simulate accurately - eg. air burst vs. ground burst, shrapnel effect, wounding, and psychological effect.

The blast is 'easy', you give it a radius based on explosive mass, but shrapnel is much more difficult it seems.

Mind you, also people seem to under-estimate bomb blast effectiveness in the sim also. In particular, they seem to under-estimate distances ... if you don't hit two people, it's because they're quite far apart. Also, there's no way to simulate hiding behind little ridges etc. Not easy.

 

If you have been through a bomb blast, perhaps some day your experience may help model this better.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

Damage mechanisms are extremely complex to simulate accurately. You can't simulate shrapnel or the blast force when explosives detonate on different surfaces.

 

On the other hand some explosives, like S-8KOM rockets, seem to be somewhat ineffective against even unarmored targets such as trucks or even personnel. Given that a MKII or M26 hand grenade will inflict 100% casualties at a 10m radious the S-8KOM blast and fragments should kill pesonnel at even larger radious. Still, in many cases, it seems you need a near hit to kill a soldier and almost a direct hit to destroy a truck. Maybe a more throughout investigation and some screenshots would prove me right or wrong.

 

I dunno how S-8KOM damage is modeled but a simple "splash damage" at an X meter radious should be good enough for the game.

Edited by isoul
Posted

On the other hand some explosives, like S-8KOM rockets, seem to be somewhat ineffective against even unarmored targets such as trucks or even personnel. Given that a MKII or M26 hand grenade will inflict 100% casualties at a 10m radious the S-8KOM blast and fragments should kill pesonnel at even larger radious. Still, in many cases, it seems you need a near hit to kill a soldier and almost a direct hit to destroy a truck. Maybe a more throughout investigation and some screenshots would prove me right or wrong.

 

 

Regarding the vulnerability of infantry I would like to throw in another aspect. We should be aware that the representation of infantry is very abstract in this game. A soldier standing in the field is only a representation of some sort of infantry, not necessary a true single soldier standing in the field. As such it could well be possible, that this is factored in in the damage model of infantry and that we should assume that infantry would take some sort of cover (which is also absent in the abstraction of terrain micro detail).

Posted (edited)
Regarding the vulnerability of infantry I would like to throw in another aspect. We should be aware that the representation of infantry is very abstract in this game. A soldier standing in the field is only a representation of some sort of infantry, not necessary a true single soldier standing in the field. As such it could well be possible, that this is factored in in the damage model of infantry and that we should assume that infantry would take some sort of cover (which is also absent in the abstraction of terrain micro detail).

 

Thats why damage can't be modeled accurately. There are hundreds of aspects that the game can't take into consideration.

 

But what seems more odd? A rocket that kills every soldier close to the its impact point or a rocket that won't harm him?

 

Then another question arise :

 

What's more important to us? Modeling the rocket's destructive capabilities or the soldier's defensive capabilities?

Edited by isoul
Posted

US Army seems to consider the Hydra ineffective past some 15m, and completely ineffective past 25, IIRC.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I don't see problems with S-8KOM at all. For me they're good, I mean I used them successfully so far. IMHo better than Hydras.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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