kingneptune117 Posted May 19, 2010 Posted May 19, 2010 I realize I need to stay locked on the target after I fire, but for how long? I was in campaign using them and not a single one out of 5 hit. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
EtherealN Posted May 19, 2010 Posted May 19, 2010 (edited) In the bottom left of the HUD you have two numbers counting down - the first is until pitbull, the second impact. Support your missile until the first number reaches zero. Also, do not launch at RMAX - just because it gives you a light does not mean you can actually kill anything. Typically you'll want to be at 20nm or closer to be reasonably sure of a kill, when in head-on-aspect. Altitude also has a very severe impact on this - the lower you and/or your target is, the shorter your range. Note though that in lookdown shots you need to be closer than you want to be to actually guarantee a kill. A good pilot might be able to find refuge in the clutter notch and cause you and your missile to lose lock. Edited May 19, 2010 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
DetroitDieseL Posted May 19, 2010 Posted May 19, 2010 Ill only use the 120B's if I'm at a greater alt. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
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