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Posted

It's not that different compared to FC1, so if you did well there, you'll do well in FC2 too. In BVR fights TrackIR is not that important, you mostly keep your eyes on your instruments, but when you close in, and your eyes should be out there looking for the bandit visually, then it makes a huge difference :)

Posted

..and don't forget the immersion factor. Track IR is really grIRate!

Spoiler

AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders

 

Posted

Sigh, wish I had a trackIR, I have been playing Lock On without it for quite a while now, and disorientation during dogfights remains a problem.

 

The biggest problem I have though is just plain not being able to see the enemy, even when not zoomed out. I dont think TrackIR would help a lot here, and this is one aspect where I think real life would be easier and ED might not have modelled the best solution.

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