Thunderbird Posted July 28, 2010 Posted July 28, 2010 IMHO VNAO Mod is still the best, I own a Superbug but i gave up flying it as it come with lotsa bug
Ripcord Posted July 28, 2010 Posted July 28, 2010 Doing nothing is really not much of a choice, and not my best option. I still fly Janes FA-18. Graphics are horrendous but nobody has done (or probably will do) more realistic carrier ops. VNAO has better graphics, without question. FSX isn't a combat simulator, we can all agree on that. That's good for just what it was intended for. Not the same thing. Seven-G, well, let's see what they finally come up with. I am interested to learn more about your direct X overlay work. In any case, I am very impressed with all of this work that your group has done. Amazing stuff. Ripcord [sIGPIC][/sIGPIC]
Nate--IRL-- Posted July 28, 2010 Posted July 28, 2010 No 'wiggle room'. You can re-skin a cockpit by changing the bitmap ('texture') for that aircraft. Doesn't change the instruments, so is cosmetic only. The only other current way around is to do an overlay - as I mentioned. There is no DCS:Hornet planned (at least not in public). So your choices are: 1) Do nothing. 2) VNAO mod. Visuals great. Cockpit not accurate. Good simulated combat. 3) FSX (eg. SuperBug). Cockpit good. Simulated 'combat' is rubbish. 4) X-plane. Mod it yourself. Combat better than FSX but still not good, or 5) seven-G (freeware). Cockpit good. Limited combat. A work in progress. Of these the VNAO mod is the least-bad IMHO if you actually want to do carrier and combat ops, although clearly not perfect (if that matters, then number 1 is your best option). It is possible to mod a new cockpit, but you cannot include the HUD, MFDs or TV screens IIRC, as these are hard coded. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Mercury Posted July 28, 2010 Posted July 28, 2010 It is possible to mod a new cockpit, but you cannot include the HUD, MFDs or TV screens IIRC, as these are hard coded. Nate Re-texture it is the word you are looking for ;) [sIGPIC][/sIGPIC] Specs: i7 920, GTX295, 6GB Corsair Dominator 1600Mhz, 1TB WD, ASUS P6T Deluxe, 1000W Corsair PSU, Coolermaster Cosmos "S" case, X-52pro, TrackIR 4
Nate--IRL-- Posted July 28, 2010 Posted July 28, 2010 Re-texture it is the word you are looking for ;) Remodel (as in a new 3d model) is the word you are looking for. ;) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Moa Posted August 16, 2010 Posted August 16, 2010 The VNAO Flaming Cliffs 2.0 mods are now publicly released. You can download them from the VNAO recruiting page: http://www.virtualnavairops.com/forum/vf-101-grim-reapers-join-vnao-here/1879-welcome-new-pilots-heres-what-you-need-get-started.html Please remember to make a backup of your LockOn installation (copy your LockOn install directory) before installing these mods - just in case it conflicts with any other mods you may have installed. Further enhancements to this mod are being planned (new aircraft, possibly A6 for example), there is more to come. Meanwhile, credit to the VNAO mod team: VF-84_MadMax skins, coordination VF-143_Wraith flight models 59th_Jack skins VP_Blaze aircraft meshes VBA_Racer aircraft meshes SkyPat ModMan 7.3 installer Enjoy a change of pace with navy operations!
Aliboy Posted August 16, 2010 Posted August 16, 2010 Thanks Moa...I don't have time right now to test but I assume that this is replacing the existing F-14,F-18 and should not effect other aircraft so can it be included in the regular server without causing issues for people who don't have the Mod...I don't know about you guys but I really enjoyed some of these Mods and that includes the Mig-21 Mod by beczl in FC1. [sIGPIC][/sIGPIC]
Moa Posted August 16, 2010 Posted August 16, 2010 Hi Ali, Unfortunately it won't work on regular servers that require 'pristine' installs of LockOn eg. 104th. I've got it scheduled to document step-by-step how to have multiple side-by-side LockOn installs that can be used to run incompatible mods (for example EFA will not work with VNAO). Unfortunately such clashes are inevitable due to the design of some of the LockOn LUA files that use running indexes for table item identifiers rather than order-independent identitifiers (although some of the Lua files do it properly). This is a well known-problem when dealing with databases (albiet in Lua files in this instance). Long term I'd like to merge the EFA and VNAO mods (including the country mod etc) so that a single mega-mod install would sort it out painlessly for everyone - but don't know yet when I'll get time to do that. So, the VNAO mod can only be used on the VNAO Dedicated Server in the USA and on stallturn when it is running the VNAO mod (it occasionally runs the EFA mod too). Cheers, Moa
ALF7 Posted August 17, 2010 Posted August 17, 2010 (edited) 1.F-14D Tweak flight model? 2.Мy problem. http://forums.eagle.ru/showpost.php?p=959721&postcount=309. In screenshoot ALQ-99 Jammer Pod load at once 3 Pylons.Need diplasement back.(Old VNAO mod in 1.12 http://lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=245&min=21&orderby=titleA&show=7#cat ) p.s.Sorry my english speak. Edited August 17, 2010 by ALF7 Онлайн-MG:joystick: "Страшнее Шилки зверя нет". "ПИСДРУНС СС ПП". "Носи ППК с молоду-любить будешь до старости". "СА-Танки решают все!" "- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!" __|77|________:::::: =}- \~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~
NRG-Vampire Posted August 22, 2010 Posted August 22, 2010 Hey Moa ! Thanks for the download link :thumbup: Do you know -& VNAO team- the solution for this problem: ? http://forums.eagle.ru/showthread.php?t=57093
Thunderbird Posted August 23, 2010 Posted August 23, 2010 Hey Moa ! Thanks for the download link :thumbup: Do you know -& VNAO team- the solution for this problem: ? http://forums.eagle.ru/showthread.php?t=57093 I suggest to post it at VNAO forum so the MOD Team can review it
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