Jump to content

Recommended Posts

Posted
Wohhh! Nice

 

I`m the skinner of your R-27 skin :D

 

If you wish , you can change the UVW (more simple than right now )

I`ll make a new R-27ER skin for your mod

 

And, I wait for your R-27ET and R-27R/T mod , I create the skins:D

Sorry for my poor english

 

UVW to this E-MAIL

woaispf@sina.com.cn

 

Thanks that you were not of those people have their head hot for others using their art. and for UVW map, I would have surely given it to you but I already set it to your present texture and many people have already downloaded it. I will surely seek your help when my R-27ET/R/T are ready.

Posted
Thanks that you were not of those people have their head hot for others using their art. and for UVW map, I would have surely given it to you but I already set it to your present texture and many people have already downloaded it. I will surely seek your help when my R-27ET/R/T are ready.

 

:P :beer:

Posted

 

how come you too are not getting its nose? Whats happening with my models you are not getting the nose see here he is having his problem of missiles shining like radium.

 

Maybe it's the texture method? i'm no expert on this matter, but i recall a while ago an F-15C fuel droptank model by Tatti that had a similar issue, he was using a "specular" texture that was specific for nVidia cards, it didn't work properly on ATI cards.

Posted
Maybe it's the texture method? i'm no expert on this matter, but i recall a while ago an F-15C fuel droptank model by Tatti that had a similar issue, he was using a "specular" texture that was specific for nVidia cards, it didn't work properly on ATI cards.

 

I have not used specular map but have put specular limit to 250 and gloss to 85 but map still remains diffuse one.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...