Duke49th Posted November 7, 2010 Posted November 7, 2010 HI. Can anyone please tell me how the artillery units reloading their weapons? Espacially the MLRS. How long does it take? What is needed? Ammo Dump? Transport Truck? Or does it go "magic"? Any hint is welcome. Thank you [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
Yellonet Posted November 7, 2010 Posted November 7, 2010 Do they reload at all? i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Duke49th Posted November 7, 2010 Author Posted November 7, 2010 Do they reload at all? I don't know. I wait for about 15 minutes in MP..then its getting boring..so why I ask here. [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
Echonomix Posted November 8, 2010 Posted November 8, 2010 (edited) I believe they do reload. I think the mission 'battle.miz' from dcs: blackshark has MLRS units firing more than one barrage. I want to say around 8-12 minutes, but that is just a guess from the last time I watched the battle. here we go: http://en.wikipedia.org/wiki/BM-21_Grad "reload is around 10 minutes" I just watched a acmi from the battle in tacview. It took the grad 9 minutes from the first barrage to the second. EDIT: actually there are 4 bm-21s. They all fired at the same time the first barrage. Then after 9 minutes, one unit fired again, then about another minute later the next unit fired again. By 12 minutes after the first barrage, all four had fired their second attack. So it seems that the reload can be a little bit random, probably depending on the skill set in the mission. Edited November 8, 2010 by Echonomix more info asus p7p55d deluxe | intel i5-750 @ stock | g.skill ripjaw 4gb | asus geforce gtx 470 @ stock | trackir 4 | thrustmaster hotas warthog | win7 home premium 64bit
RogueRunner Posted November 8, 2010 Posted November 8, 2010 You prob need ammo trucks in the vicinity for reloading to work. With the price of ammunition these days do not expect a warning shot.
Grimes Posted November 8, 2010 Posted November 8, 2010 I was going to post what their scripted reload rate was, but it seems that line is missing from their lua file. Perhaps that information was moved to another location, but within Black Shark the reload times are: M270 and 9k51 Grad = 600 seconds. or 10 minutes mk58 Smerch = 1200 seconds. or 20 minutes. they all seam to have a ammo reserve of an extra full volley. Honestly don't know how fuel or ammo trucks effect the AI, if at all. I do know that for players fuel and ammo trucks acted as a control to what a player can do at a farp. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
kylania Posted November 8, 2010 Posted November 8, 2010 Why are you leaving a known MLRS alive long enough to reload? :) [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
Duke49th Posted November 8, 2010 Author Posted November 8, 2010 Why are you leaving a known MLRS alive long enough to reload? :) Because shooting friendly units is not so nice :doh: Thank you guys for your input. I try again with waiting more time. Also with placing a ammo dump or munitions truck. [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
Grimes Posted November 8, 2010 Posted November 8, 2010 Yep they moved it. Can't find the relative files for rocket artillery, honestly not sure if they exist anywhere yet or even if they are capable of reloading. But for all cannon based weapons that info is there! M109 Stats 1. 4 rds/min for 3 min (12 rounds) or 12 shots at 15 sec interval 2. 1 rd/min for an hour 3. 1 rd/3min after that. So once each stage is fullfilled it moves to the next one. In the 3rd stage it just stays there... forever. Other artillery systems have similar specs, except none of the russian systems go to a 3rd stage. SPG Msta 20 shots at 8 sec interval then 30 shots at 10 sec interval SPG 2S3 "AKATCIA 12 shots at 18 sec interval then 34 shots at 23 sec interval SPG 2S9 "Nona" 25 shots at 8 sec interval SPG 2S1 Gvozdika 12 rounds at 13 sec interval then 28 rounds at 40 sec interval Its worth noting that I ran a test with the M109. Had it fire at a target for about 4 hours, over the coarse of firing it switched rates accordingly. Then it moved to the next waypoint and started firing at the first rate of 4 shots per min. It then proceeded through switching firing rates. To see all of the important hard data on weapon systems check \Scripts\Database\scripts\cannon.lua The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
FlandersRevenge Posted November 8, 2010 Posted November 8, 2010 In BS the American MLRS took about 9 minutes Dell Studio XPS 1650 Intel i7 1.60 ghz 6gb ram 300mb HD ATI Mobility Radeon 4670
WRFirefox Posted April 28, 2011 Posted April 28, 2011 now it´s about 60 Minutes:huh: ED please fix it to 10 Minutes - THX!
Speed Posted April 28, 2011 Posted April 28, 2011 Yep they moved it. Can't find the relative files for rocket artillery, honestly not sure if they exist anywhere yet or even if they are capable of reloading. But for all cannon based weapons that info is there! M109 Stats 1. 4 rds/min for 3 min (12 rounds) or 12 shots at 15 sec interval 2. 1 rd/min for an hour 3. 1 rd/3min after that. So once each stage is fullfilled it moves to the next one. In the 3rd stage it just stays there... forever. Other artillery systems have similar specs, except none of the russian systems go to a 3rd stage. SPG Msta 20 shots at 8 sec interval then 30 shots at 10 sec interval SPG 2S3 "AKATCIA 12 shots at 18 sec interval then 34 shots at 23 sec interval SPG 2S9 "Nona" 25 shots at 8 sec interval SPG 2S1 Gvozdika 12 rounds at 13 sec interval then 28 rounds at 40 sec interval Its worth noting that I ran a test with the M109. Had it fire at a target for about 4 hours, over the coarse of firing it switched rates accordingly. Then it moved to the next waypoint and started firing at the first rate of 4 shots per min. It then proceeded through switching firing rates. To see all of the important hard data on weapon systems check \Scripts\Database\scripts\cannon.lua The reload time for the Smerch is about 1 hour 5 mins/10 mins somehting like that. M270 is probably similar. Thanks for the research there, Grimes, it matches what I have seen while testing my automatic artillery engagement script. M109s will fire forever, but at a very slow rate. 2S19s will eventually run out and not shoot again. I don't know if they ever replenish their supply. Wouldn't it be cool if we could trigger ground unit rearming and refueling? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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