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  • 2 weeks later...
  • 3 months later...
Posted
Ricardo does awesome work for sure, and I'm very thankfull for his work, but there won't be a need for a 2D texture mod after this mod!

 

http://forums.eagle.ru/showthread.php?t=56137&highlight=su-25

 

NIce work on the skin Flanker! Thanks

 

 

screenshot118gw.jpg

 

Nice! A fellow "Ricardian" :P And with a 3D cockpit too.. oh thats just perfect, seriously :joystick:

 

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Posted (edited)

Thank you for such beautiful skins

 

Please you have to correct your .lma7 file in the packs. There are 2 other files to assign the materials for this bird.

 

[skin]

file = Bazar\World\Shapes\SU-25.skins

argument = 70

otherfile1 = Bazar\World\Shapes\SU-25-FONAR.skins

otherfile2 = Bazar\World\Shapes\SU-25-NOSE.skins

l1 = material = {"su25-fuz-center", "standart", "SU25-PAINT1-368.bmp"};

l2 = material = {"su25-wings", "standart", "SU25-PAINT2-368.bmp"};

l3 = material = {"Su-25-flap-details", "standart", "SU25-PAINT2BIS-368.bmp"};

l4 = material = {"su25-fuz-tail & fin", "standart", "SU25-PAINT3-368.bmp"};

l5 = material = {"su25-tail & stab", "standart", "SU25-PAINT4-368.bmp"};

l6 = material = {"su25-brake-L", "standart", "SU25-PAINT5-L-368.bmp"};

l7 = material = {"su-25-brake-R", "standart", "SU25-PAINT5-R-368.bmp"};

l8 = material = {"su25-fuz-nose", "standart", "SU25-PAINT6-368.bmp"};

l9 = material = {"su-25-pitot+", "standart", "SU25-PAINT6B-368.bmp"};

l10 = material = {"su25-gear-metal", "standart", "SU25-PAINT7-RUS-DEF-01.bmp"};

l11 = material = {"Su-25-gear-steel", "standart", "SU25-PAINT7-RUS-DEF-01.bmp"};

l12 = material = {"Su-25-gear-rubber", "standart", "SU25-PAINT7-RUS-DEF-01.bmp"};

l13 = material = {"su-25-fuz-details", "standart", "SU25-FUZ-DETS-368.bmp"};

l14 = material = {"SU-25-PILON", "standart", "SU25-PILON-368.bmp"};

l15 = material = {"SU-25-PILON_2", "standart", "SU25-PILON-2-368.bmp"};

l16 = material = {"Su-25-numbers-1", "standart", "rus-code-numbers-ver2-R-w-W.TGA"};

 

[color_scheme]

country = {B2A43A73-E650-49B0-98B9-F67A53DA95FD}

cnt_unit = {CC4276EE-EDB4-4EC0-BE13-4313ABDC7619}

color_scheme = {17516A49-90EA-48df-A6F9-69766DA49012}

color_name = 461 ShAP

file = Scripts\Database\planes\Su-25.lua

 

 

You didn't release the PTB-800 skins there are in conflic with the Su-25T values ?

Edited by Michelange

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

Posted
Thank you for such beautiful skins

 

Please you have to correct your .lma7 file in the packs. There are 2 other files to assign the materials for this bird.

 

[skin]

file = Bazar\World\Shapes\SU-25.skins

argument = 70

otherfile1 = Bazar\World\Shapes\SU-25-FONAR.skins

otherfile2 = Bazar\World\Shapes\SU-25-NOSE.skins

l1 = material = {"su25-fuz-center", "standart", "SU25-PAINT1-368.bmp"};

l2 = material = {"su25-wings", "standart", "SU25-PAINT2-368.bmp"};

l3 = material = {"Su-25-flap-details", "standart", "SU25-PAINT2BIS-368.bmp"};

l4 = material = {"su25-fuz-tail & fin", "standart", "SU25-PAINT3-368.bmp"};

l5 = material = {"su25-tail & stab", "standart", "SU25-PAINT4-368.bmp"};

l6 = material = {"su25-brake-L", "standart", "SU25-PAINT5-L-368.bmp"};

l7 = material = {"su-25-brake-R", "standart", "SU25-PAINT5-R-368.bmp"};

l8 = material = {"su25-fuz-nose", "standart", "SU25-PAINT6-368.bmp"};

l9 = material = {"su-25-pitot+", "standart", "SU25-PAINT6B-368.bmp"};

l10 = material = {"su25-gear-metal", "standart", "SU25-PAINT7-RUS-DEF-01.bmp"};

l11 = material = {"Su-25-gear-steel", "standart", "SU25-PAINT7-RUS-DEF-01.bmp"};

l12 = material = {"Su-25-gear-rubber", "standart", "SU25-PAINT7-RUS-DEF-01.bmp"};

l13 = material = {"su-25-fuz-details", "standart", "SU25-FUZ-DETS-368.bmp"};

l14 = material = {"SU-25-PILON", "standart", "SU25-PILON-368.bmp"};

l15 = material = {"SU-25-PILON_2", "standart", "SU25-PILON-2-368.bmp"};

l16 = material = {"Su-25-numbers-1", "standart", "rus-code-numbers-ver2-R-w-W.TGA"};

 

[color_scheme]

country = {B2A43A73-E650-49B0-98B9-F67A53DA95FD}

cnt_unit = {CC4276EE-EDB4-4EC0-BE13-4313ABDC7619}

color_scheme = {17516A49-90EA-48df-A6F9-69766DA49012}

color_name = 461 ShAP

file = Scripts\Database\planes\Su-25.lua

What for this it is necessary? The skin was incorrectly established?

You didn't release the PTB-800 skins there are in conflic with the Su-25T values ?

I don't know as it to make
Posted (edited)
What for this it is necessary? The skin was incorrectly established?
I don't know what it will realy infuance. But I saw that the textures are declared in the 3 files. Damaged plane perhaps ?

 

I don't know as it to make
The PTB-800 textures are declared in PTB-800.skins the problem is there are common with Su-25T and if for example you assign a Texture to Value = 30.0 in PTB-800.skins, I think this will be the same PTB-800 skin for Su-25T and Su-25 who have the same Value = 30.0. An Modman can not share this.

 

To be clear :

 

Su-25Tskins have Values from 0.0 to 2.9 in the .skins files

Su-25 skins have Values from 10.0 to 30.0 in the .skins files

PTB-800 skins have both. Values from 0.0 to 30.0 ( 0.0 -> 2.9 for Su-25T fuel tanks, 10.0 to 30.0 for Su-25 fuel tanks)

 

When you're adding a skin whit Modman, he will add it at the end of the list and increase the # -> for example 30.1 in PTB800.Skins and SU-25.skins. 3.0 in Su-25T.skins

 

You have also to respect the order of Value : 0.0 - 0.1 ..->.. 1.0 - 1.1 ..->.. 2.8 - 2.9 ..->.. 10.0 - 10.1 ..->.. 30.0 - 30.1 ..... etc...

 

It will work correctly when you're adding Su-25 fuel tank Skins one after one in PTB-800.skins, but if you're adding a Su-25T fuel tank skin between, the numbres will not be in order and you will see a PTB-800 skin for Su-25T on your Su-25 for example. The only good solution is to integrate PTB-800 skins by editing it manualy.

Edited by Michelange

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

Posted
Ricardo does awesome work for sure, and I'm very thankfull for his work, but there won't be a need for a 2D texture mod after this mod!

 

http://forums.eagle.ru/showthread.php?t=56137&highlight=su-25

 

NIce work on the skin Flanker! Thanks

 

 

 

Holy #%#$

 

That is amazing, didn't know it was possible in FC2.

 

Did they mention any planned release date?

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

Posted
Holy #%#$

 

That is amazing, didn't know it was possible in FC2.

 

Did they mention any planned release date?

 

It is a one man project, but he is getting lots of advise, even from ED. Like most projects of this sort, no actual date set. I read the whole thread with Goole Translate in Chrome :)

  • 3 weeks later...
  • 2 weeks later...
Posted

Very nice skins flanker, you have talent. I'm having little trouble with a repaint of mine where the numbers appear dark and then light up in the sunlight. Do you have any idea which layer in the template controls that?

Speed is life !!!

Posted
In a standard template, there are no layers which do blackout. We did these layers.

 

Thanks Flanker. I'm going crazy figuring my problem out. When light hits the numbers, you see the colors as soon as you roll the plane and shadows come on the numbers they turn black. I guess I'll make my numbers back to solve this problem ;)

Speed is life !!!

Posted (edited)
Thanks Flanker. I'm going crazy figuring my problem out. When light hits the numbers, you see the colors as soon as you roll the plane and shadows come on the numbers they turn black. I guess I'll make my numbers back to solve this problem ;)

 

The problem numbers with numbers is an error in game. In drawing options include "Full shades"

Edited by Flаnker
Posted

Thanks flanker I'll try it out.

 

BTW thank you all for for all the beautiful skins. OMG now I really do appreciate the effort, time and talent that it takes.

  • Like 1

Speed is life !!!

Posted
The problem numbers with numbers is an error in game. In drawing options include "Full shades"

 

Yep you da man.... "Full shadows" option removes this bug. You're right ..thanks...

Speed is life !!!

  • 2 months later...
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