OutOnTheOP Posted November 24, 2010 Posted November 24, 2010 I am left wondering: will ALL commands be available for re-configuration onto keyboards/ joystick button/ axis (as applicable)? Having the ability to do so would be EXTREMELY helpful for persons trying to build simulated cockpits, particularly newbies like myself, as it seems to me that the easiest solution is to use a keyboard emulation card to make your switches input to the computer as keystrokes- but if the game does not support assigning ALL commands (IE, everything including each and every switch, individual radio frequency setting dials, etc), building a simulated cockpit becomes much, much more difficult, as commands would be based on mouseclicks on the screen, which I frankly have no idea how to emulate. I gather the .LUA has something to do with command inputs and possibly gauge outputs; would it be possible to get official support for this as well? I think the ideal solution would be for every position of every switch in the cockpit to be assignable to a custom keystroke or joystick button, and to enable a four-monitor setting that uses one monitor for the main display (IE, shows the panning cockpit view), two monitors assigned to the MFDs (which can then be inset into your simulated cockpit), and one monitor to display the engine gauges (as the majority of gauges are clustered there). Even better, allow a fifth monitor to display CDU output. At the very least, will the CDU and Up-Front Control Panel inputs be keyboard programmable?
MemphisBelle Posted November 24, 2010 Posted November 24, 2010 Wow, heavy questions. Do you plan to built an A-10 Cockpit with fully supported Buttons and switches? BlackSharkDen | BSD Discord | DCS Tutorial Collection
Frederf Posted November 24, 2010 Posted November 24, 2010 Anything that has a discrete command within DCS can be added to the keybind list. The default keybind list is simply the common ones. If you open up the default.lua in the input/keyboard directory you can see what the form of the "real commands" are. {combos = {{key = 'G'}}, down = iCommandPlaneGear, name = 'Landing Gear Up/Down', category = 'Landing gear panel'}, There should be more than are listed here, like A-Z on the CDU keyboard. Sadly not every position of every switch has it's own "icommand" some are simply toggles or rotaries.
Feed Posted November 24, 2010 Posted November 24, 2010 On your monitor questions, search for multiple monitor setup. There is already a good amount of information for most of what you want to do. I'm not aware of a specific viewport for the CDU, however.
OutOnTheOP Posted November 24, 2010 Author Posted November 24, 2010 Aha. If they are all accessible via the default.lua, that should get the job done for me. I know JUST enough programming to get the job done (also, to get myself in trouble by totally fscking it up!) :thumbup: Yes, I plan to do a full physical cockpit with all the controls supported by the sim on the panels. Yes, I realize this is a lot of work. It'll be an interesting experience, one way or another.
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