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Posted

couldnt you simply copy the group a few times over and set flag once first group dies then once flag=true, activate group copy 2.

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Posted

I tried this but I still am limited by the number of times I copied the group.

I just want something that allows an AI group to spawn everytime I get a player near an enemy base.

Apparently there is no condition to revive an AI group after it dies without having to create copies of it.

Posted
I tried this but I still am limited by the number of times I copied the group.

I just want something that allows an AI group to spawn everytime I get a player near an enemy base.

Apparently there is no condition to revive an AI group after it dies without having to create copies of it.

You are right. It is not possible to reactivate AI units, so the only way to do it is to make copies of them.

 

What is it you are trying to do?

 

If you want to prevent people from getting near enemy bases, you could place a zone over the base and if a client gets within it use the EXPLODE UNIT action to cripple his aircraft. That is something you can do and which will repeat. It needs a trigger per client aircraft.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted
You are right. It is not possible to reactivate AI units, so the only way to do it is to make copies of them.

 

What is it you are trying to do?

 

If you want to prevent people from getting near enemy bases, you could place a zone over the base and if a client gets within it use the EXPLODE UNIT action to cripple his aircraft. That is something you can do and which will repeat. It needs a trigger per client aircraft.

 

:) I was trying to create a trigger imitating a radar station on an enemy base.

Every time the player passed over that trigger(the radar station), an enemy squadron scrambles from the nearest base. That squadron would be only respawn if it was dead without any need to copy it.

That's the idea.

 

If we could respawn dead units without copying them we could create a mega dynamic mission where every enemy base could have its own scramble group to intercept the player trying to the destroy the base. Also having a limit on the number of respawn of a certain group would be great to create the effect of the supplies and reinforcements of the enemy coalition.

 

Shame I don't know if some one could tweak the mission editor to allow that.

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