Outlaw Posted December 9, 2010 Posted December 9, 2010 Any 1 knows where is Hud scripts files for FC2 located.. trying to make a mod??? Specs: 13900k @ 5.5Ghz, 64GB @ 3600Mhz, 3080Ti.
Ells228 Posted December 9, 2010 Posted December 9, 2010 what do you mean by HUD scripts? The HUD symbology is done on arguments (we think).
Outlaw Posted December 10, 2010 Author Posted December 10, 2010 I mean the files responsible of showing the Hud in all jets? also radar if possible? Pm sent 1 Specs: 13900k @ 5.5Ghz, 64GB @ 3600Mhz, 3080Ti.
aaron886 Posted December 10, 2010 Posted December 10, 2010 (edited) Same answer applies. The HUD is part of the .CMD cockpit model, which can neither be imported or exported due to the ancient nature of the tools the community is given. :noexpression: Some parts on the HUD may well be model pieces, but the code driving them is either in dll's or hard-coded... untouchable. Edited December 10, 2010 by aaron886
Blaze Posted December 10, 2010 Posted December 10, 2010 (edited) The HUD symbology is done on arguments (we think). No it's not. It's simply a flat 2D plane in the model given a specific name and no material, and then the game draws the HUD projection on it. Same with the MFD's. Although, this method only works in .CMD models...newer .LOM cockpits need to be done in the newer fashion: lots of lua scripting and writing a brand new Cockpit.dll for that specific aircraft (i.e. cockpitka50.dll). :) Edited December 10, 2010 by Blaze i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Outlaw Posted December 10, 2010 Author Posted December 10, 2010 Thanks alot Specs: 13900k @ 5.5Ghz, 64GB @ 3600Mhz, 3080Ti.
Ells228 Posted December 10, 2010 Posted December 10, 2010 Ah ok thanks for that Blaze. That's how we are geting some basic information onto the HUD at the moment, like airspeed, G and altitude but using the dial arguments.
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