zamboni Posted March 15, 2011 Posted March 15, 2011 Because of problems with the AI flights getting stuck and not taxiing correctly to the runway I change the parking positions for my flights in all of the Devil's Cross Campaign. I put myself in Hangar 31 and my wingie next to me (and for the missions with a second element in line on the same side). When starting to taxi out, I noticed that the doors swung out on top of the taxiway and to make the turn and still stay on the taxiway my wing passes through the door. No damage or anything, but the Hangar should be pushed back from the taxiway a bit for aesthetic reasons i guess. Below is a screenshot
Apples Posted March 15, 2011 Posted March 15, 2011 Because of problems with the AI flights getting stuck and not taxiing correctly to the runway I change the parking positions for my flights in all of the Devil's Cross Campaign. I put myself in Hangar 31 and my wingie next to me (and for the missions with a second element in line on the same side). When starting to taxi out, I noticed that the doors swung out on top of the taxiway and to make the turn and still stay on the taxiway my wing passes through the door. No damage or anything, but the Hangar should be pushed back from the taxiway a bit for aesthetic reasons i guess. Below is a screenshot I don't think this is the only place this happens. Pretty sad cause its been like this for a while. The lack of design in the airbases is ridiculous. [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
Paganus Posted July 13, 2013 Posted July 13, 2013 (edited) I wanted to confirm the bunker doors do swing out over the ramp, and add that in MP the doors are not transparent. Until it's fixed it's best to just not use PARK 31 @ Vaziani. Edited July 13, 2013 by Paganus typo
PFunk1606688187 Posted July 13, 2013 Posted July 13, 2013 Seems like this kind of minor nearly inconsequential bug should be stuff that's farmed out to the community to fix. Invite people to make alterations to solve known bugs of limited complexity, vet them, and roll them into the next patch. Warning: Nothing I say is automatically correct, even if I think it is.
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