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Posted

I think the answer for visibility lies in the settings in the graphics.cfg with the structures, if you look under the Camera section:

 

Camera

{

current = "Medium";

Low

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 150000;

structures = {30, 2000};

trees = {1000, 15000};

dynamic = {300, 20000};

dynamic2 = {300, 20000,0.5};

objects = {3000, 80000};

mirage = {3000, 20000};

surface = {10000, 50000};

lights = {50, 10000};

districtobjects = {100, 100};

districts = {2000, 2000};

lodMult = 1;

lodAdd = 100;

}

Medium

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 150000;

structures = {40, 10000};

trees = {1000, 15000};

dynamic = {300, 20000};

dynamic2 = {300, 20000,0.5};

objects = {3000, 80000};

mirage = {3000, 20000};

surface = {14000, 80000};

lights = {100, 30000};

districtobjects = {300, 300};

districts = {6000, 6000};

lodMult = 1.5;

lodAdd = 0;

}

High

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 150000;

structures = {60, 20000};

trees = {1000, 15000};

dynamic = {300, 20000};

dynamic2 = {300, 20000,0.5};

objects = {5000, 80000};

mirage = {3000, 20000};

surface = {20000, 80000};

lights = {200, 80000};

districtobjects = {400, 400};

districts = {12000, 12000};

lodMult = 1.0;

lodAdd = 0;

}

 

i've highlighted what i think are the important parts, and they're in meters/km (could be totally wrong, happy to be corrected :))

Posted
^^Yeah I'm actually on medium visibility. The framerates are ok (around 20ish) but would like to know how much of a trade-off (distance-vise) would be setting it to LOW (as I presume I would gain some more FPS).

 

Yeah, you're bound to gain a little more frames on low, it'll just look pretty barren on the terrain, as you're dropping from a possible 10km visibility down to 2km.

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