asparagin Posted April 5, 2011 Posted April 5, 2011 Yes, I mean those little green circles inside your piper that show you where GAU Shells hit. Does anyone know how they work in RL, technically? Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
GGTharos Posted April 5, 2011 Posted April 5, 2011 Can you post a screenshot? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted April 5, 2011 Author Posted April 5, 2011 Can you post a screenshot? Yes, but later when home. You think it's a bug? Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
GGTharos Posted April 5, 2011 Posted April 5, 2011 No, I just can't tell what you're talking about yet, especially since there are several gun pipper modes :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Mathiew Posted April 5, 2011 Posted April 5, 2011 (edited) Yes, I mean those little green circles inside your piper that show you where GAU Shells hit. Does anyone know how they work in RL, technically? I also noticed this... It will be hard to take a screen, it's very fast... Every shell hit causes a green tiny circle on the hud... Edited April 5, 2011 by Mathiew HAF X - CM SPG 800W - Asus P8P67 Pro B3 - i7 2600K @ 4,6 - 8GB Corsair Vengeance CAS8 @ 1600 - Gainward Phantom GTX 770 2GO - Samsung 830 128 go (DCS A-10 on it) - Samsung Spinpoint F3 1To
Nate--IRL-- Posted April 5, 2011 Posted April 5, 2011 Pg 371 of the manual Bullets at Target Altitude (BATA) Circle. This small circle on the HUD is calculated using CCIP gun ballistics and represents the estimated impact of gun rounds based on time of flight. Nate 1 Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
asparagin Posted April 5, 2011 Author Posted April 5, 2011 Ok, found them in this video: Just look at 0.26: Inside the piper you get small circles whenever the rounds hit. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
GGTharos Posted April 5, 2011 Posted April 5, 2011 Ah, that's just the calculated impact point based on flight data plus the time at which you pulled the trigger (as opposed to the predicted impact point as calculated by the pipper BEFORE you pull the trigger). Screenshot it for me anyway :D Edit: Right, sniped :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted April 5, 2011 Author Posted April 5, 2011 Pg 371 of the manual Nate Aha, so it's a calculation, thanks Nate, I missed that. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
GGTharos Posted April 5, 2011 Posted April 5, 2011 You will see these in air to air modes of jet fighters as well: http://img88.imageshack.us/i/f18fgunf22038uu.jpg/ Really helps with the debrief. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted April 5, 2011 Author Posted April 5, 2011 Ah, that's just the calculated impact point based on flight data plus the time at which you pulled the trigger And a pretty cool feature, I might add, maybe I should use the GAU more often, hmm Screenshot it for me anyway :D No problem, I can screenshot to 4000 times per minute :D Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Itkovian Posted April 5, 2011 Posted April 5, 2011 I did wonder about those. They were superimposed so well I almost thought it could be glare protection... which makes absolutely no sense, mind you. Either way, it shows you just how well it predicts the impacts though. Itkovian
GGTharos Posted April 5, 2011 Posted April 5, 2011 Not sure that the way they are implemented is completely realistic ... there's no way for the computer to know all the little imperfections of every round etc. It should show you the 80% circle instead centered on your aimpoint more or less on a perfect gun-run. I'll ask. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
BlueRidgeDx Posted April 5, 2011 Posted April 5, 2011 Ah, that's just the calculated impact point based on flight data plus the time at which you pulled the trigger (as opposed to the predicted impact point as calculated by the pipper BEFORE you pull the trigger). To add slightly to GGTharos's answer, The BATA is the IFFCC calculated bullet impact point based the aircraft's estimated altitude above the target and uses the bullet's estimated TOF at the calculated slant range. It appears at the end of the first bullet's TOF anytime the trigger is pressed and the Master Arm is in TRAIN or ARM. "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams
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