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Posted

Yes, I mean those little green circles inside your piper that show you where GAU Shells hit. Does anyone know how they work in RL, technically?

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Posted
Can you post a screenshot?

 

Yes, but later when home. You think it's a bug?

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Posted

No, I just can't tell what you're talking about yet, especially since there are several gun pipper modes :)

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Posted (edited)
Yes, I mean those little green circles inside your piper that show you where GAU Shells hit. Does anyone know how they work in RL, technically?

 

I also noticed this... It will be hard to take a screen, it's very fast... Every shell hit causes a green tiny circle on the hud...

Edited by Mathiew

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Posted

Ok, found them in this video:

 

 

Just look at 0.26: Inside the piper you get small circles whenever the rounds hit.

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Posted

Ah, that's just the calculated impact point based on flight data plus the time at which you pulled the trigger (as opposed to the predicted impact point as calculated by the pipper BEFORE you pull the trigger). Screenshot it for me anyway :D

 

Edit: Right, sniped :D

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Pg 371 of the manual

 

 

 

Nate

 

Aha, so it's a calculation, thanks Nate, I missed that.

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Posted
Ah, that's just the calculated impact point based on flight data plus the time at which you pulled the trigger

 

And a pretty cool feature, I might add, maybe I should use the GAU more often, hmm

 

Screenshot it for me anyway :D

 

No problem, I can screenshot to 4000 times per minute :D

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Posted

I did wonder about those.

 

They were superimposed so well I almost thought it could be glare protection... which makes absolutely no sense, mind you. Either way, it shows you just how well it predicts the impacts though.

 

Itkovian

Posted

Not sure that the way they are implemented is completely realistic ... there's no way for the computer to know all the little imperfections of every round etc. It should show you the 80% circle instead centered on your aimpoint more or less on a perfect gun-run.

 

I'll ask.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Ah, that's just the calculated impact point based on flight data plus the time at which you pulled the trigger (as opposed to the predicted impact point as calculated by the pipper BEFORE you pull the trigger).

 

To add slightly to GGTharos's answer, The BATA is the IFFCC calculated bullet impact point based the aircraft's estimated altitude above the target and uses the bullet's estimated TOF at the calculated slant range.

 

It appears at the end of the first bullet's TOF anytime the trigger is pressed and the Master Arm is in TRAIN or ARM.

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