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Posted

Hi all.

 

I have been jacking around with this option and I have a few questions/comments.

 

1) What does this do exactly to the flight model of the particular aircraft you enabled? For instance, I enabled the F-117A. The stealth is there, it does not fly superfast, it does not turn on a dime, so is it flying like it is modeled in LO/FC?

 

2) I enabled the F-5E and i was able to climb to a altitude of 100K ft. I have pics posted at my site. I am thinking that if the jet is heavier than the Su-27 then it will fly slower, and if it is lighter it will fly faster.

 

3) I also posted a pic of the Su-25TM loading screen. It is "wierd", for lack of a better word. The Su-25TM has a loading screen available, yet it is not a flyable. What is even more "odd" is that when you enable it as a flyable you will not get it when the mission starts, in fact it will not appear at all. It does work when I have the A.I. fly it, but not me. This is odd as I can enable and fly all the other jets, but not the Su-25TM.

 

My paranoidal delusions ;) tell me that ED had/have some plans for this bird but they are incomplete. Is this like the F-111/MiG-29k mod that you need to edit some files and Voila, Su-25TM at my fingertips?

 

I found that if you enable the aircraft that only allow a single jet per flight the throttle does not respond well at all, it just bleeds off all the speed, loses altitude and finally crashes. Thats why I believe it has something to do with the weight of the Su-27.

 

What are the pros and cons of Humancockpit=yes?

 

Thanks, -KILSEK

Posted

3) I also posted a pic of the Su-25TM loading screen. It is "wierd", for lack of a better word. The Su-25TM has a loading screen available, yet it is not a flyable.

 

Code wise it is a flyable ;)

 

What is even more "odd" is that when you enable it as a flyable you will not get it when the mission starts, in fact it will not appear at all. It does work when I have the A.I. fly it, but not me. This is odd as I can enable and fly all the other jets, but not the Su-25TM.

 

It does not appear because there is no cockpit for it. AI aircraft will, if set to flyable(the HumanCockpit thing), be assigned a default cockpit(that of the Su-27), whereas flyable entities have seperately named cockpit shapes assigned to them....and as mentioned above the Su-25TM is code wise a flyable aircraft :) .

 

My paranoidal delusions ;) tell me that ED had/have some plans for this bird but they are incomplete. Is this like the F-111/MiG-29k mod that you need to edit some files and Voila, Su-25TM at my fingertips?

 

Yes :)

 

As mentioned above, you need to provide correctly named cockpit files for it. In the ...\lockon\bazar\world\shapes folder, make copies of the Su-25T cockpit files("kabina-su-25t.cmd" and "kabina-su-25t-glass.lom"), rename the copies to "kabina-su-39.cmd" and "kabina-su-39-glass.lom" respectively and put them back into the above mentioned folder. Then fly the Su-25TM....you will not be able to use the radar guided ASMs though(no radar routine modelled).

 

- JJ.

  • Like 1

JJ

Posted

This is a very interesting lead ... I'm already flying the Phantom this way! Nice if you find the F-15C too ... fancy, up-town, hi-fi whatever. OK, the Phantom smokes and makes noise and the poor man-in-the-back sees nothing whatsoever of the action, but who cares?

[sIGPIC][/sIGPIC]

Posted

Hi all and 609_Recon.

 

How did I enable it to fly? Goto the ME folder->MEInit. Open it using wordpad The easiest way is to type "humancockpit" using the find command and it will find all the AC you can enable. Change the no to yes and there you go. All will be available except fot the Su-25TM. Read the post above by Alfa. -KILSEK

Posted
Hi all.

 

I have been jacking around with this option and I have a few questions/comments.

 

1) What does this do exactly to the flight model of the particular aircraft you enabled? For instance, I enabled the F-117A. The stealth is there, it does not fly superfast, it does not turn on a dime, so is it flying like it is modeled in LO/FC?

 

2) I enabled the F-5E and i was able to climb to a altitude of 100K ft. I have pics posted at my site. I am thinking that if the jet is heavier than the Su-27 then it will fly slower, and if it is lighter it will fly faster.

 

3) I also posted a pic of the Su-25TM loading screen. It is "wierd", for lack of a better word. The Su-25TM has a loading screen available, yet it is not a flyable. What is even more "odd" is that when you enable it as a flyable you will not get it when the mission starts, in fact it will not appear at all. It does work when I have the A.I. fly it, but not me. This is odd as I can enable and fly all the other jets, but not the Su-25TM.

 

My paranoidal delusions ;) tell me that ED had/have some plans for this bird but they are incomplete. Is this like the F-111/MiG-29k mod that you need to edit some files and Voila, Su-25TM at my fingertips?

 

I found that if you enable the aircraft that only allow a single jet per flight the throttle does not respond well at all, it just bleeds off all the speed, loses altitude and finally crashes. Thats why I believe it has something to do with the weight of the Su-27.

 

What are the pros and cons of Humancockpit=yes?

 

Thanks, -KILSEK

Let me get it right: are you asking why there is something wrong (in your opinion) with planes that are NOT flyable and are NOT supported by devs as flyables? :)

Posted

Read my post again.

 

Hi all.

 

Let me get it right: are you asking why there is something wrong (in your opinion) with planes that are NOT flyable and are NOT supported by devs as flyables? :)

 

Nope. -KILSEK

Posted

It is very nice to try the F-14A from a different perspective: normally we are at the receiving end of the Phoenix missiles; with this little trick you can fire them yourself: you get a launch authorisation from very far range (easily 50nm) and the missile flies *incredibly* fast!

 

It's different than doing a long-range R-27ER engagement, where the bandits happen to close in while you are still guiding your missile. With the AIM-54C, you keep at safe distance all the time!

[sIGPIC][/sIGPIC]

Posted

Hi, ive tried doing the above for the MiG23-MLD.

But i cant really control the plane, it just dives to the earth and blows up. Same with the F14A, F5E and MiG27.

What have i done wrong?

Posted
Hi, ive tried doing the above for the MiG23-MLD. What i did was use the Su33 cockpit, which does work :)

But i cant really control the plane, it just dives to the earth and blows up. What have i done wrong?

Thanks.

 

. . . . . Tried to use as flyable an aircraft that was never intended as such, perhaps?

 

Only works on some, remember.

Posted
Hi, ive tried doing the above for the MiG23-MLD. What i did was use the Su33 cockpit, which does work :)

But i cant really control the plane, it just dives to the earth and blows up. What have i done wrong?

Thanks.

 

I take it that you have Lock-on version 1.02. Humancockpit=yes does not work for that version, only 1.1 Flaming Cliffs.

Posted
I take it that you have Lock-on version 1.02. Humancockpit=yes does not work for that version, only 1.1 Flaming Cliffs.

 

 

:icon_frow

 

Damn. Thanks for setting me straight.

 

That got my heart pumping! Mig23MLD flyable!

 

Would this work in multiplayer, if all people had the same ME.xml file? That would be a blast. :icon_jook

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