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Posted

I usually have a target marked as a SPI to help with lining up for a guns pass. However when the SPI tadpole gets within the gun pipper area, it dissapears. Usually the target is not visible whilst still at a safe range so I find it a bit annoying that the tadpole disappears just when I need it the most. Is this an accurate simulation of the HUD system?

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Posted
Is this an accurate simulation of the HUD system?

 

Yes.

 

To change, navigate to IFCC/Display modes and change 'CCIP Gun Cross Occult' - to 'N'.

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Posted

Note that the above only applies to the secondary gun cross that appears in CCIP mode, not the main gun pipper when you're in guns mode.

 

P.S. Nice post count, Viper!

Posted

Excellent, thanks for the info. And my first real reason to dip into IFCC control modes!

Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m

Posted

Yes. 6666 posts AND using the work "Occult" in that post. Spooky!

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Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m

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