bluepilot76 Posted April 17, 2011 Posted April 17, 2011 I usually have a target marked as a SPI to help with lining up for a guns pass. However when the SPI tadpole gets within the gun pipper area, it dissapears. Usually the target is not visible whilst still at a safe range so I find it a bit annoying that the tadpole disappears just when I need it the most. Is this an accurate simulation of the HUD system? Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
159th_Viper Posted April 17, 2011 Posted April 17, 2011 Is this an accurate simulation of the HUD system? Yes. To change, navigate to IFCC/Display modes and change 'CCIP Gun Cross Occult' - to 'N'. 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
nomdeplume Posted April 17, 2011 Posted April 17, 2011 Note that the above only applies to the secondary gun cross that appears in CCIP mode, not the main gun pipper when you're in guns mode. P.S. Nice post count, Viper!
bluepilot76 Posted April 17, 2011 Author Posted April 17, 2011 Excellent, thanks for the info. And my first real reason to dip into IFCC control modes! Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
bluepilot76 Posted April 17, 2011 Author Posted April 17, 2011 Yes. 6666 posts AND using the work "Occult" in that post. Spooky! 1 Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
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