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Posted

great mission, but i really cannot understand the voice comms, it is difficult as it is not too much clear and i'm not a native english speaker, could you provide subtitles for voice comms included in the mission?thanks....

I will be glad if you would do that also for the Midnight Run mission...thanks again.

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Posted

Hey Vincent. Glad you like the mission and I wish I could be more helpful in addressing your problems understanding the voice comms but it's just not practical to render them as text, they would take up too much space on the screen, and/or be on screen for too long.

 

The two radio messages do not contain any mission-critical information beyond what you already know from the briefing. The first message is a SITREP from the ground commander requesting support before he moves out from the Phase Line -- and warning you about the SA-19 launchers -- and the second message clears you hot to the target.

  • 2 weeks later...
Posted

Fantastic mission Bahger, really well coordinated. You'll have to forgive me for not being on my "A" game last night, things tend to get a little silly when I'm up till 5:00AM

System specifications: Computer, joystick, DCS world, Beer

  • 1 month later...
Posted
We ran it last night and saw no enemy GVs either.

 

Looks like he was using a randomization script. It is common to "seed" a random function with your computer's operating system time. Unfortunately the entire os lua library was removed in patch 1109... so the os.time() function fails to work, and subsequently, the entire random script no longer works, and subsequently, no more ground vehicles.

 

The mission shouldn't be hard to fix though, assuming that the random function still exists in Lua. Just have to seed it with something else.... or implement the randomness through triggers, or do a hybrid between the two (probably best).

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Yep he used my Lua random number generator which as you so correctly said uses the function os.time to seed.

 

Sorry Badger. Why ED removed all of the OS functions god only knows.

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Posted
Why ED removed all of the OS functions god only knows.

 

Yea it sucks. Several of the os functions are quite harmless.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

  • 3 months later...
Posted
Setflag between 1,5 is probably easiest isn't it ?

 

If there's only five scenarios, yea. Get significantly more than that and it becomes a lot easier to use Lua. Does a randomly set flag only take up integer values or is it a float? Kinda would be nice to know considering we now have a flag equal to condition.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

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