Frostiken Posted May 27, 2011 Posted May 27, 2011 Heh, I really should've been more specific about 'ground crews' and 'red balls'. I was a little drunk at the time. I was really more thinking having ground crews that putter around and marshall you in and out of spots as mostly visual flair. Red balls I don't know what I was thinking... [sIGPIC][/sIGPIC]
Toadster Posted May 27, 2011 Posted May 27, 2011 (edited) Toadster, Always good to see a real-life specialist but I don't see anything relevant to possibly overzealous failures handling, in your post. The fact that we should rule out any cases involving battle damage is rather obvious. Points noted Bucic. All I was saying is that real failures happen in flight on both commercial and military sorties. In some cases, they're severe enough to force an RTB. If failures are part of this A-10C simulator, then they have to be dealt with while flying, and yes it can be a nuisance, just like in real life. To me, that's why I enjoy this Sim so much, because you can immerse yourself as much or as little as you want. If you have the option to turn failures off when the mission designer wanted them enabled that extra bit of realism, then whoever is flying that mission can wear rose coloured glasses and enjoy their flight. As someone already pointed out, "to each their own". As for me, It's time to put on my Green Nomex Flying Gloves and wraps my fingers around my TM Warthog and immerse myself into one of Dragon's fine missions... :pilotfly: Gentlemen, it's been a pleasure chatting and I hope ErichVon hasn't been too put off by our own opinions. S! to all....:thumbup: Edited May 27, 2011 by Toadster My usual spelling mistakes and grammar!
Toadster Posted May 27, 2011 Posted May 27, 2011 Red balls I don't know what I was thinking... Perhaps you meant "Red Bulls" (and Vodka)? Yummies!!!:megalol:
ErichVon Posted May 27, 2011 Author Posted May 27, 2011 Agreed with GGTharos... I'm an Aircraft Maintenance Engineer IRL and snags in flight do happen. I have never worked on the A-10, so I cannot speak on it's particular serviceability rate of course. Yes, stuff can happen in flight during a mission and while losing the HUD is an annoyance, the mission itself is probably over to a certain degree. You then have to RTB to get fixed, just like IRL. My point is, if you get battle damage, is it not the same thing and you would have to RTB (depending on the rate of damage of course)? Or is the snag "accepted" because someone flew where they shouldn't have been and decided to be OK with the consequences? For example, I see far too many guys going for GUNZ in a very hot AAA environment, where a sweet CBU would have done the trick from a higher distance. I guess it all depends on how far any of us are willing to take the Sim seriously. Remember, knowing how to Navigate via "Steam Gauges" is just as important as knowing how to expend ordnance, if not more so. I'm not saying anyone here doesn't know how, it's just always in the back of my mind to know where I want to go in case the HUD is knocked (goes back to the LOMAC days). :pilotfly: S! Hi, I am just the last couple weeks learning how to use the HSI and use it more effectively as to getting there via waypoint to and RTB going to land it. Erich
Bucic Posted May 27, 2011 Posted May 27, 2011 @Toadster, I see where we went each our own way in the discussion. You say it's a good thing simmers have to deal with failures in-flight. I agree on that. I commented strictly on the subject of the failures being potentially too frequent. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ARM505 Posted May 27, 2011 Posted May 27, 2011 Failures in the DCS suck badly since the entire experience (single player) revolves only about you, ie if you don't achieve your objectives, the whole game fails to progress. You are not just a part of some conflict, you ARE the conflict. My comments are a blatant homage to Falcon 4's dynamic campaign, where I didn't mind aborting since the war carried on regardless :) I could focus on doing the right thing, ie bringing the bird back home. In DCS, bringing the wounded bird back home still just means EPIC FAIL to the sim, regardless of how cool you thought you were whilst flying without instruments/engine etc :) This is why random failures hit so close to home for many here IMHO. Once your HUD blinks, the mission has failed, like it or not - any further successes occur purely in your own mind, and nowhere else.
Bucic Posted May 27, 2011 Posted May 27, 2011 ... Doesn't the new campaign system handle mission failure in a "falconeer acceptable" manner? I'm not mocking you. I haven't played DCS campaign. It's a genuine question. If it does not it would be rather simple to implement a solution: [failure other than from damage sustained] => [mission failure excused] More sophisticated variant would involve failure pointing system, stored in a plain text file, which would allow more complex determination of "excused/not excused" flag. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
GGTharos Posted May 27, 2011 Posted May 27, 2011 ... so you didn't let the wingmen do some work? And how is it that in falcon it 'doesn't suck'? You have to divert another mission to it at minimum, which is effectively no different than relfying the mission. Failures in the DCS suck badly since the entire experience (single player) revolves only about you, ie if you don't achieve your objectives, the whole game fails to progress. You are not just a part of some conflict, you ARE the conflict. My comments are a blatant homage to Falcon 4's dynamic campaign, where I didn't mind aborting since the war carried on regardless :) I could focus on doing the right thing, ie bringing the bird back home. In DCS, bringing the wounded bird back home still just means EPIC FAIL to the sim, regardless of how cool you thought you were whilst flying without instruments/engine etc :) This is why random failures hit so close to home for many here IMHO. Once your HUD blinks, the mission has failed, like it or not - any further successes occur purely in your own mind, and nowhere else. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ErichVon Posted May 27, 2011 Author Posted May 27, 2011 (edited) I have had this happen a couple of times. There is a button behind the stick you can push to get the HUD back. I forget the name of it. It is just right of the knob on left. You can see it if you have TIR Hi MegOhm, Well, that is a positive first step as a positive lead into this problem that I will followup on and experiment. I bought TrackIR 5 recently, but because of the intense learning curve to A-10C Warthog, I have not installed it, yet. But I am in the process of doing so currently. Thank you very much. Erich :pilotfly: Edited May 27, 2011 by ErichVon
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