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Posted

Hey,

 

I've made a mission where the last WP of my red Mi-26's route is landing at a FARP. The problem is that the helo won't land, but simply turns on the nav lights when on the 2nd last WP (before the landing WP) and circles around the FARP forever. Anything I am doing wrong?

 

The FARP is covered by blue patriots, but it's too far away and too low for this to matter if it even did matter...

Nice plane on that gun...

OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW

Posted

It's the helo called Rus Transport Helo In that won't land.

 

Oh, and there is a not-yet-activated helo that is taking off from the same FARP when the other helo has landed, but that's ok right?

Free Flight.miz

Nice plane on that gun...

OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW

Posted

It is the additional helicopter that's causing it. Seems the Mi-26 won't land on a FARP if it's in use by another Mi-26. I did a completely separate test mission to rule out any other factors (winds, enemies, etc.) and could replicate it easily. If I changed the helo at the FARP to a Mi-8 then there wasn't an issue.

 

On a hunch I also tried it with a CH-47, and that has the same problem. So my guess is it applies to all the large transport helicopters. (Of which these might be the only two?).

 

Attached is a simple example mission. There's no player aircraft, so the mission will start in the external view of the airborne Mi-26. Its next waypoint is to land at the FARP the other Mi-26 is taking off from. It takes about 5 minutes for that chopper to start up and take off, and as soon as it's up the inbound Mi-26 will land.

 

A short distance away is a pair of CH-47's in a similar setup. The departing Chinook there is set to spawn after 5 minutes (it starts up really fast). The landing will orbit the FARP until that occurs.

FarpCongestion.miz

  • Like 1
Posted

Heli's are a major pain in the a*se in A10c if you ask me. When activated they cause ridiculous lag and as you have found out they are buggy as hell.

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