Engage Posted July 27, 2011 Posted July 27, 2011 Can sombody explain what these are, Do? plz Also under gameplay tab, Theres one called birds, is this our featherd freinds?:thumbup: Regards Engage Intel Core i5-2500K 3.30GHz Overclock 4.20GHz MSI P67A-GD65 Intel P67 (socket 1155) DDR3 Motherboard Kingston HyperX Genesis Grey 8GB (4x2GB) DDR3 PC3-16000C9 2133MHz Corsair Hydro H70 High-Performance CPU WaterCooler XFX:ATI Radeon 6970 2048MB GDDR5 Graphics Card ATI Trackir 5.....Hotas Warthog Regards Engage:thumbup:
MemphisBelle Posted July 27, 2011 Posted July 27, 2011 Can sombody explain what these are, Do? plz Also under gameplay tab, Theres one called birds, is this our featherd freinds?:thumbup: Regards Engage TSSAA = Tessalation Clutter Brushes = The amount of visible brushes in meters according your position (so more sbrushes so more decreasing the performance of the game). Birds = The simulated possibility to get hit by a bitrd strike in percent, no modelled or even visible bird. BlackSharkDen | BSD Discord | DCS Tutorial Collection
Engage Posted July 27, 2011 Author Posted July 27, 2011 Clutter/Bushes - small plants So, your showing me a picture of some trees? whats this got to do with clutterbrushes? Intel Core i5-2500K 3.30GHz Overclock 4.20GHz MSI P67A-GD65 Intel P67 (socket 1155) DDR3 Motherboard Kingston HyperX Genesis Grey 8GB (4x2GB) DDR3 PC3-16000C9 2133MHz Corsair Hydro H70 High-Performance CPU WaterCooler XFX:ATI Radeon 6970 2048MB GDDR5 Graphics Card ATI Trackir 5.....Hotas Warthog Regards Engage:thumbup:
Engage Posted July 27, 2011 Author Posted July 27, 2011 TSSAA = Tessalation Clutter Brushes = The amount of visible brushes in meters according your position (so more sbrushes so more decreasing the performance of the game). Birds = The simulated possibility to get hit by a bitrd strike in percent, no modelled or even visible bird.Plz explain that in english :) What is a clutterbrush? Intel Core i5-2500K 3.30GHz Overclock 4.20GHz MSI P67A-GD65 Intel P67 (socket 1155) DDR3 Motherboard Kingston HyperX Genesis Grey 8GB (4x2GB) DDR3 PC3-16000C9 2133MHz Corsair Hydro H70 High-Performance CPU WaterCooler XFX:ATI Radeon 6970 2048MB GDDR5 Graphics Card ATI Trackir 5.....Hotas Warthog Regards Engage:thumbup:
EtherealN Posted July 27, 2011 Posted July 27, 2011 TSSAA = Tessalation Incorrect. It is Transparency SuperSampling AntiAlias. Essentially, it applies SS anti-aliasing on textures that include transparent elements, which would not get anti-aliased if using MSAA-only (since that only checks pixels on the edges of polygons). EDIT: Engage, ignore the trees. See the bushes on the ground? There you go. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
VMFA117_Poko Posted July 27, 2011 Posted July 27, 2011 Not brushes - bushes mate! I said small plants.
Scarecrow Posted July 27, 2011 Posted July 27, 2011 (edited) Plz explain that in english :) What is a clutterbrush? See the little plants on the ground infront of the trees in Poko's pic? Those are the Clutterbrush. The value you give them is how many metres around the camera they are drawn. Edit. Clutterbushes lol Edited July 27, 2011 by Scarecrow
VMFA117_Poko Posted July 27, 2011 Posted July 27, 2011 (edited) BUSHES dammit!!! :D Like George. Edited July 27, 2011 by Poko24
Engage Posted July 27, 2011 Author Posted July 27, 2011 BUSHES dammit!!! :DLol, sorry, missed that bit, thanks anyways lol:music_whistling: 1 Intel Core i5-2500K 3.30GHz Overclock 4.20GHz MSI P67A-GD65 Intel P67 (socket 1155) DDR3 Motherboard Kingston HyperX Genesis Grey 8GB (4x2GB) DDR3 PC3-16000C9 2133MHz Corsair Hydro H70 High-Performance CPU WaterCooler XFX:ATI Radeon 6970 2048MB GDDR5 Graphics Card ATI Trackir 5.....Hotas Warthog Regards Engage:thumbup:
MemphisBelle Posted July 27, 2011 Posted July 27, 2011 Incorrect. It is Transparency SuperSampling AntiAlias. Essentially, it applies SS anti-aliasing on textures that include transparent elements, which would not get anti-aliased if using MSAA-only (since that only checks pixels on the edges of polygons). ohh...there I seemed to be wrong informed, thanks for correcting me. BlackSharkDen | BSD Discord | DCS Tutorial Collection
BTTW-DratsaB Posted July 27, 2011 Posted July 27, 2011 heh heh Sorry, funny thread, still chuckling :) Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
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