Jump to content

Recommended Posts

Posted

Hello,

 

I am building a mission where two FARPS must be destroyed for mission success. will the unit dead trigger work for a FARP object? Or do I have to use a group dead trigger for the FARP vehicles?

 

ask because I have never seen a "destroyed" or "dead" Farp rendered in game.

 

 

Please advise.

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

Pretty sure you can't "kill" a farp, aside from setting it as "DEAD" to begin with. But if I remember correctly you must use "Unit Dead" to detect static object deaths and you should just check for various stuff around the farp to figure out if the target is destroyed.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Sorry for the stupid question but what is FARPS?

 

Forward Arming and Refueling Point.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted

they really should render a destroyed state... afterall , we can crater runways can't we?

 

oh well

 

this is my suggestion for ED then. my consulting invoice is in the mail.

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...