miguelaco Posted July 29, 2011 Posted July 29, 2011 (edited) From Ground Weapon Employment OI by paulrkiii: 6.4.5. Targeting Pod Elevation. When targeting pod (TGP) is initially selected, the HUD will display "T DTS" indicating TGP is selected, but DTS will be used until the laser is actually fired. After firing the laser, the HUD will display "T XXXX" with X representing the elevation provided by the targeting pod. The IFFCC only accepts the last laser ranging information received from the pod. If the TGP laser is set to latched mode, the IFFCC elevation will continuously update as long as the laser is firing. For example, if the TGP LOS has moved to an area with a significantly different elevation and the laser has not been fired, then IFFCC will use the potentially incorrect elevation from the last time the laser was fired. Every time the laser has stopped firing, the "T XXXX" will flash in the HUD to indicate the new elevation has been accepted. Is this feature implemented in the sim? Cannot get "T DTS" and "T XXXX" indications on HUD firing laser. Is there any way to select TGP as target elevation source? Edited July 29, 2011 by miguelaco
jazjar Posted July 29, 2011 Posted July 29, 2011 Wow, where is the link to paulrkiii's original guide? [sIGPIC][/sIGPIC]
miguelaco Posted July 29, 2011 Author Posted July 29, 2011 Here: http://forums.eagle.ru/showthread.php?t=77053 Hi quality work BTW. Thanks paulrkiii!!
Rdiehl3 Posted August 9, 2011 Posted August 9, 2011 Is this feature implemented in the sim? Cannot get "T DTS" and "T XXXX" indications on HUD firing laser. Is there any way to select TGP as target elevation source? Well, is it or not implenmented?
amalahama Posted August 19, 2011 Posted August 19, 2011 Thx for the response slackerD. Sorry the small reflot, but what was the answer? I'm curious as well! Regards!!!
Snoopy Posted August 19, 2011 Posted August 19, 2011 Could be a suite 6 upgrade as that's what we have real world now, we should be starting suite 7 soon. As a crew chief the TGP isn't something I mess with real world. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
amalahama Posted August 19, 2011 Posted August 19, 2011 Could be a suite 6 upgrade as that's what we have real world now, we should be starting suite 7 soon. As a crew chief the TGP isn't something I mess with real world. Thanks Paulrkii!! It seems suite 6 and 7 have some exciting improvements, a shame we can not enjoy them in the sim. Anyway, even if TGT elevation cannot be inferred from TGP laser, do you know if using manual lasing when you have a SPI can help you to get a better slant range? Regards!
miguelaco Posted August 19, 2011 Author Posted August 19, 2011 Sorry the small reflot, but what was the answer? I'm curious as well! Regards!!! Dunno what happened to slackerD answer. It kinda dissapeared. He pointed out what's been said. It's an unimplemented feature as paulrkiii noted and my own tests seem to confirm. Certainly it's a very exciting feature and that was why I started the thread. DTS elevation source is not very reliable in the mountains and the alternative to do an accurate delivery is to enter TGT elevation manually, which I see impractical.
amalahama Posted August 19, 2011 Posted August 19, 2011 Certainly it's a very exciting feature and that was why I started the thread. DTS elevation source is not very reliable in the mountains and the alternative to do an accurate delivery is to enter TGT elevation manually, which I see impractical. I have the feeling that DTS elev database is reduced to the exact terrain altitude ingame. Always fits perfectly to the terrain, even in rough areas. We don't suffer the problem that real pilots must deal with. And anyway, although a nice feature and probably not extremly difficult to implement (I guess), I prefer to have a consistent suite modelled, even if it's old, than bits from here and there, with chips from every suite but no modelling any particular one. Regards!
miguelaco Posted August 19, 2011 Author Posted August 19, 2011 (edited) I have the feeling that DTS elev database is reduced to the exact terrain altitude ingame. Always fits perfectly to the terrain, even in rough areas. We don't suffer the problem that real pilots must deal with. And anyway, although a nice feature and probably not extremly difficult to implement (I guess), I prefer to have a consistent suite modelled, even if it's old, than bits from here and there, with chips from every suite but no modelling any particular one. Regards! Respectfully disagree. Have you tried to bomb a target in CCIP in the mountains? I can confirm, based in several MP missions made with our squadron mates (actually your squadron mates too as it is E69 from Spain :)) that CCIP accuracy is affected by terrain type as long as you select DTS as target elevation source. However, agree with the consistent suite thing. Note that I've not asked it to be implemented, just asked if it is implemented now :smilewink: Edited August 19, 2011 by miguelaco
amalahama Posted August 19, 2011 Posted August 19, 2011 (edited) Respectfully disagree. Have you tried to bomb a target in CCIP in the mountains? I can confirm, based in several MP missions made with our squadron mates (actually your squadron mates too as it is E69 from Spain :)) that CCIP accuracy is affected by terrain type as long as you select DTS as target elevation source. Ok, ok, I will try again. CCIP accuracy is not valid as evidence; there are more effects involved: wind, pressure deviation... . A good proof would be, for example, to evaluate Mark Z to see if it fits to the terrain or create a Markpoint when you are flying above hills with CR on and see if markpoint is stuck to the terrain or not. I did some tests before and Mark Z always lied on the ground (bombs can blow up several meters off, though). But not over hilly terrain TBH. Regards! Edited August 19, 2011 by amalahama
nomdeplume Posted August 19, 2011 Posted August 19, 2011 I can confirm, based in several MP missions made with our squadron mates that CCIP accuracy is affected by terrain type as long as you select DTS as target elevation source. How can you tell it's the innaccuracy of the terrain elevation data that's affecting this, and not problems the CCIP algorithm has with constantly changing impact altitude in general? The pipper seems to move pretty smoothly over the terrain even if the terrain is very jagged, so it may be performing some kind of averaging/smoothing of the result of its calculation so the pilot can actually keep track of the pipper location. CCIP seems to work pretty well in mountainous terrain using the steerpoint elevation, so long as the steerpoint (mark point) was created close enough to the target. That to me implies the elevation information is sufficiently accurate.
miguelaco Posted August 19, 2011 Author Posted August 19, 2011 Ok, ok, I will try again. CCIP accuracy is not valid as evidence; there are more effects involved: wind, pressure deviation... . A good proof would be, for example, to evaluate Mark Z to see if it fits to the terrain or create a Markpoint when you are flying above hills with CR on and see if markpoint is stuck to the terrain or not. I did some tests before and Mark Z always lied on the ground (bombs can blow up several meters off, though). But not over hilled terrain TBH. Regards! Sorry, but we did not use dynamic weather, so wind and pressure remained constant throughout the scenery. However, I see your point regarding DTS. It is possible that DTS is totally accurate in the mountains while CCIP pipper is not. So, only devs know what's going on here. The only effect I see is that CCIP is not accurate in the mountains, and that could very well be as in RL.
miguelaco Posted August 19, 2011 Author Posted August 19, 2011 How can you tell it's the innaccuracy of the terrain elevation data that's affecting this, and not problems the CCIP algorithm has with constantly changing impact altitude in general? The pipper seems to move pretty smoothly over the terrain even if the terrain is very jagged, so it may be performing some kind of averaging/smoothing of the result of its calculation so the pilot can actually keep track of the pipper location. CCIP seems to work pretty well in mountainous terrain using the steerpoint elevation, so long as the steerpoint (mark point) was created close enough to the target. That to me implies the elevation information is sufficiently accurate. Agree, see my post above. So elevation info is accurate, but CCIP bombing using DTS is not in mountainous terrain due possibly to calculation limitations.
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