Bucic Posted August 9, 2011 Posted August 9, 2011 Is there an easy way to disable camera jiggle in a saved track file? I search for jit, jig and shak text strings inside trk archive but found nothing useful. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
HungaroJET Posted August 9, 2011 Posted August 9, 2011 Is there an easy way to disable camera jiggle in a saved track file? I search for jit, jig and shak text strings inside trk archive but found nothing useful. Hi Bucic ! I dont like it so i dont use it but try these keys: Lshift + J or delete these rows in DCS-WH\config\view\view.lua around row 220 function CameraJiggle(t,rnd1,rnd2,rnd3) local rotX, rotY, rotZ rotX = 0.05 * rnd1 * math.sin(37.0 * (t - 0.0)) rotY = 0.05 * rnd2 * math.sin(41.0 * (t - 1.0)) rotZ = 0.05 * rnd3 * math.sin(53.0 * (t - 2.0)) return rotX, rotY, rotZ end and / or function CameraFloat(t) local dX, dY, dZ dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t); dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t); dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t); return dX, dY, dZ end 1 Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Bucic Posted August 9, 2011 Author Posted August 9, 2011 (edited) Using keys is not an option. It will brake the camera angles saved in the track. The section you pointed is commented anyway, so deleting it won't make a difference. If we won't find the option to be simply disabled the only way to get rid of the effect will be to zero the jiggle formulas you pointed. But then it would be silly to have that section clearly described and accessible while having the actual default formulas buried somewhere else... function CameraJiggle(t,rnd1,rnd2,rnd3) local rotX, rotY, rotZ rotX = [b]0.0[/b] * rnd1 * math.sin(37.0 * (t - 0.0)) rotY = [b]0.0[/b] * rnd2 * math.sin(41.0 * (t - 1.0)) rotZ = [b]0.0[/b] * rnd3 * math.sin(53.0 * (t - 2.0)) return rotX, rotY, rotZ end function CameraFloat(t) local dX, dY, dZ dX = [b]0.0[/b] * math.sin(0.7 * t) + [b]0.0[/b] * math.sin(1.6 * t); dY = [b]0.0[/b] * math.sin(0.6 * t) + [b]0.0[/b] * math.sin(1.7 * t); dZ = [b]0.0[/b] * math.sin(1.0 * t) + [b]0.0[/b] * math.sin(1.9 * t); return dX, dY, dZ end This allowed me to disable camera jiggle but not camera floating for some odd reason. Even using return 0, 0, 0 won't do. Edited August 9, 2011 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Sawamura Posted August 11, 2011 Posted August 11, 2011 Dont make yourself so much work, by exchanging all these numbers. Just zero them all like this function CameraJiggle(t,rnd1,rnd2,rnd3) local rotX, rotY, rotZ rotX = 0 rotY = 0 rotZ = 0 return rotX, rotY, rotZ end function CameraFloat(t) local dX, dY, dZ dX = 0 dY = 0 dZ = 0 return dX, dY, dZ end :D
Bucic Posted August 11, 2011 Author Posted August 11, 2011 *ite, maybe I'm not a mathematician but I surely know that my modifications should give zeroes too! :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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